Search found 47 matches

by isense
Mon Feb 12, 2018 10:32 am
Forum: Mods
Topic: Map Vote Extended
Replies: 26
Views: 534

Re: Map Vote Extended

You think that bad lighting came from ace? No! that error from NN. No, i think it comes from uNN too. But you mentioned this; This bad lighting error not found in UltimateNewNet... :icon_e_confused: So i asked; UTPure is implemented in uNN right? Or does this error come from ACE ? .... you no need ...
by isense
Mon Feb 12, 2018 6:46 am
Forum: Mods
Topic: Map Vote Extended
Replies: 26
Views: 534

Re: Map Vote Extended

For example: remove NN.NewNetServer from the server actor & add to MVE particular game config mutator line also don't add this line to unsupported game types config... I get 'UTPureCheat: playername () had an impurity (BL - Bad Lighting!) This bad lighting error not found in UltimateNewNet... UTPur...
by isense
Sun Feb 11, 2018 7:30 pm
Forum: Mods
Topic: Map Vote Extended
Replies: 26
Views: 534

Re: Map Vote Extended

Possible
Dont see a option for it unfortunatly.
Need to exclude UTPure from some gametypes as well

In some exotic gametypes and mods (soccer,tallyho,ctf2,FerBotz)
I get 'UTPureCheat: playername () had an impurity (BL - Bad Lighting!)
by isense
Sun Feb 11, 2018 1:12 am
Forum: Mods
Topic: Map Vote Extended
Replies: 26
Views: 534

Re: Map Vote Extended

I've loaded ACE1 through the UT.ini serverpackages.
Is is possible to exclude this from a single gametype in the MVE_Config?

Would like to exclude ACE for the MH config.
by isense
Sat Feb 10, 2018 6:07 pm
Forum: Mods
Topic: Map Vote Extended
Replies: 26
Views: 534

Re: Map Vote Extended

Try this = mutate bdbmapvote reload
AH! admin menu not functional.
Sorry didnt read that part.

issue resolved, thanks!
LowGravity mutator also applies on all the selected maps! :)
by isense
Sat Feb 10, 2018 5:01 pm
Forum: Mods
Topic: Map Vote Extended
Replies: 26
Views: 534

Re: Map Vote Extended

''Please wait, map list cache not retrieved.''

Resolved!
by isense
Mon Feb 05, 2018 8:32 pm
Forum: Mods
Topic: Map Vote Ultimate 2.4
Replies: 39
Views: 1066

Re: Map Vote Ultimate 2.4

send pm! :)
by isense
Sat Jan 27, 2018 11:18 pm
Forum: Game Types
Topic: SLV stranglove and RX rocketX [Newnet]
Replies: 9
Views: 203

Re: SLV stranglove and RX rocketX [Newnet]

Its needed. Not all the maps have SLV then. Probably the ones that have, have slv in the map itself. mostly fixed with: RandomPlacement=True replacePacks=true replaceVials=true Did more people experience textureclipping with RX8? (D3D9) https://i.imgur.com/SKwzvkd.png **edit Fixed with: [D3D9Drv.D3D...
by isense
Sat Jan 27, 2018 10:09 pm
Forum: Request
Topic: SLV206UL
Replies: 3
Views: 133

Re: SLV206UL

its not there yet ;)

got a question

Is it possible to keep normalweapons active?

Can't find a option in SLV.ini which says something like that.
Tried with mutator allweaponsfullyloaded, but they didnt appear.
slv keeps leading.
by isense
Sat Jan 27, 2018 10:07 pm
Forum: Game Types
Topic: SLV stranglove and RX rocketX [Newnet]
Replies: 9
Views: 203

Re: SLV stranglove and RX rocketX [Newnet]

Awesome work!

Is it possible to keep normalweapons active?

Can't find a option in SLV.ini which says something like that.
Tried with mutator allweaponsfullyloaded, but they didnt appear.
slv keeps leading.

Go to advanced search