Search found 57 matches

by isense
Thu Jul 13, 2017 6:09 pm
Forum: Server Side Mods
Topic: UltimatePackages
Replies: 29
Views: 1212

Re: UltimatePackages

Will check, no worry...
curious what it is :/
cause it works perfect on the lms :/
by isense
Thu Jul 13, 2017 2:47 pm
Forum: Server Side Mods
Topic: UltimatePackages
Replies: 29
Views: 1212

Re: UltimatePackages

Awesome, awesome work! Little problem offcourse ;) i use: ServerActors=UltimatePackages_v1_1.NexgenActor ServerActors=UltimatePackages_v1_1.NexgenACEcsFix The crosshair scales the first time, when connecting. Everything perfect. It does not scale, when reconnecting to the server. (insta deathmatch s...
by isense
Wed Jul 12, 2017 8:44 pm
Forum: Server Side Mods
Topic: UltimateNewNet
Replies: 251
Views: 8906

Re: UltimateNewNet

Possibility to change back to classic frag messages?
Double Kill -> Multi Kill ->Ultra Kill ?

I don't run 2k4combo's.
by isense
Tue Jul 11, 2017 10:27 pm
Forum: Server Side Mods
Topic: UltimateNewNet
Replies: 251
Views: 8906

Re: UltimateNewNet

Request from the community;

Possible to include Zoom Instagib as a Mutator/Server Actor ?
(Primary=Normalshot, secondary=zoom, sniper zoom interface)
Perfect with longshot mod in the end on low gravity servers.

UltimateNewNetv0_9_Beta.DoubleJump
The option to add 1 more extra optional jump?
by isense
Tue Jul 11, 2017 3:17 pm
Forum: Server Side Mods
Topic: UltimateNewNet
Replies: 251
Views: 8906

Re: UltimateNewNet

Changed to: ForEach AllActors(class'UTPlayerChunks', PC) { PC.RemoteRole = ROLE_SimulatedProxy; } I think this option is really useless, who play with bots? Other problem is it affect for Gore Level option.[/glow] Some servers still have a bot joining when a player joins, so just the player won't g...
by isense
Mon Jul 10, 2017 11:03 pm
Forum: Server Side Mods
Topic: UltimateNewNet
Replies: 251
Views: 8906

Re: UltimateNewNet

this erro, Is still in version 9.
We luckilly play instagib 99% of the time at classicut99. :)
I've seen the issues with the flak, pulse and pistol you mentioned.
by isense
Mon Jul 10, 2017 6:08 pm
Forum: Server Side Mods
Topic: UltimateNewNet
Replies: 251
Views: 8906

Re: UltimateNewNet

UltimateNewNetv0_9_Beta.zip Critical CPU load fix. Monitoring for 60 minutes now. Didn't notice any random spikes yet! Very nice job. *edit. Installed on all the utservers i got running. (Windows Server 2016 Build 14393) Overall the CPU usage seems to be lowered bigtime by 25-30%! Perfectly idle! h...
by isense
Wed Jul 05, 2017 4:22 pm
Forum: Server Side Mods
Topic: UltimateNewNet
Replies: 251
Views: 8906

Re: UltimateNewNet

My all servers are taking only 2.3 % CPU some times 15 %, Running in Debian Machine!
will keep comparing and monitoring :)
by isense
Wed Jul 05, 2017 3:18 pm
Forum: Server Side Mods
Topic: UltimateNewNet
Replies: 251
Views: 8906

Re: UltimateNewNet

Used Suppress=ScriptWarning? if players are playing in the server it maybe also take CPU Load.
indeed suppressed errors.
No players.
by isense
Wed Jul 05, 2017 2:44 pm
Forum: Server Side Mods
Topic: UltimateNewNet
Replies: 251
Views: 8906

Re: UltimateNewNet

It seems that the CPU load in general gets higher. At my server atleast. I've compared 2 normal instagib deathmatch servers. 1 with UNN. and 1 with NN. At my server it seems that the server with ultimate newnet is taking up till 2-5% more of the cpu. Especially my UNN Normal Weapons can rise up till...

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