Search found 343 matches

by Deepu
Tue Mar 15, 2016 2:06 pm
Forum: Coding & Scripting
Topic: Monster Match
Replies: 29
Views: 14840

Re: Monster Match

Fixed!
by Deepu
Sun Mar 13, 2016 11:48 pm
Forum: Coding & Scripting
Topic: Monster Match
Replies: 29
Views: 14840

Re: Monster Match

Not bad mapping... I added MM_Cow also in that map. Mabe this cause error? function PickDestination() { if ( Mom == None ) Super.PickDestination(); if ( !LineOfSightTo(mom) ) { MoveTarget = FindPathToward(mom); if ( MoveTarget != None ) { Destination = MoveTarget.Location; return; } } if (ScaryGuy !...
by Deepu
Sun Mar 13, 2016 12:41 pm
Forum: Coding & Scripting
Topic: Monster Match
Replies: 29
Views: 14840

Re: Monster Match

Done! ScriptWarning: MMGame MM-Harobed.MMGame0 (Function Botpack.DeathMatchPlus.Killed:040B) Accessed None ScriptWarning: MMGame MM-Harobed.MMGame0 (Function Botpack.DeathMatchPlus.Killed:040B) Accessed None ScriptWarning: MMGame MM-Harobed.MMGame0 (Function Botpack.DeathMatchPlus.Killed:040B) Acces...
by Deepu
Fri Mar 11, 2016 2:05 am
Forum: Coding & Scripting
Topic: Monster Match
Replies: 29
Views: 14840

Re: Monster Match

I tried this codes but the log comes again if team changed or died players & bots.. if ( ( Killer.PlayerReplicationInfo != None ) && (Other.IsA('MM_Fly')) ) { if (mm_fly(other).bzombie) { killer.PlayerReplicationInfo.Score += -1; } else { killer.PlayerReplicationInfo.Score += mm_fly(other).scorevalu...
by Deepu
Wed Mar 09, 2016 11:29 am
Forum: Coding & Scripting
Topic: Monster Match
Replies: 29
Views: 14840

Re: Monster Match

I replaced the melee attack, projectile & blowup function. All are successful... ScriptWarning: MMGame MM-AncientVillage.MMGame0 (Function MMGame_v1_1.MMGame.Killed:01C5) Accessed None ScriptWarning: MMGame MM-AncientVillage.MMGame0 (Function MMGame_v1_1.MMGame.Killed:01CD) Accessed None ScriptWarni...
by Deepu
Sat Mar 05, 2016 7:46 am
Forum: Coding & Scripting
Topic: Monster Match
Replies: 29
Views: 14840

Re: Monster Match

Yes it works. But.... If i added this line //PlayerPawn(other).weapon.Style = PlayerPawn(other).Weapon.Default.Style; log comes again ScriptWarning: MM_BruteProjectile MM-Test.MM_BruteProjectile360 (Function MMGame_v1_1.MM_BruteProjectile.Flying.ProcessTouch:003B) Accessed None ScriptWarning: MM_Bru...
by Deepu
Wed Mar 02, 2016 2:53 am
Forum: Coding & Scripting
Topic: Monster Match
Replies: 29
Views: 14840

Re: Monster Match

Which textures? Still error coming... ScriptWarning: MM_BruteProjectile MM-Test.MM_BruteProjectile360 (Function MMGame_v1_1.MM_BruteProjectile.Flying.ProcessTouch:003B) Accessed None ScriptWarning: MM_BruteProjectile MM-Test.MM_BruteProjectile360 (Function MMGame_v1_1.MM_BruteProjectile.Flying.Proce...
by Deepu
Mon Feb 29, 2016 6:31 pm
Forum: Coding & Scripting
Topic: Monster Match
Replies: 29
Views: 14840

Re: Monster Match

SpawnCarcass error is fixed with your edited code for all monsters. Thank you! you can fix one of Flying.ProcessTouch error? ScriptWarning: MM_BruteProjectile MM-TestMap.MM_BruteProjectile16 (Function MMGame.MM_BruteProjectile.Flying.ProcessTouch:003B) Accessed None Last updated code is here http://...
by Deepu
Sun Feb 28, 2016 1:57 am
Forum: Coding & Scripting
Topic: Monster Match
Replies: 29
Views: 14840

Re: Monster Match

OK!

Go to advanced search