Let's fix Bunny Track?

Discussions about coding and scripting for Unreal Tournament.
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Deepu
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Let's fix Bunny Track?

Postby Deepu » Fri Nov 17, 2017 3:10 pm

As per medor said, I started to creating new version of BT & all fixed with NewNet. Suggest me option need to add or remove.

Already did work:
► Show Spoiler

jenova*
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Re: Let's fix Bunny Track?

Postby jenova* » Fri Nov 17, 2017 4:04 pm

wow it sounds really nice :thumbsup:

medor
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Re: Let's fix Bunny Track?

Postby medor » Fri Nov 17, 2017 7:29 pm

Do we need anti speed hack or macro detect with this ?
BTACv6
http://medor.no-ip.org/index.php?dir=An ... BTACv6.zip



Not really need but to know

AntiTeleHackV2
http://medor.no-ip.org/index.php?dir=Ga ... HackV2.rar

And AdminMovePlayer
http://medor.no-ip.org/index.php?dir=Ga ... Player.zip

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Deepu
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Re: Let's fix Bunny Track?

Postby Deepu » Sat Nov 18, 2017 1:50 am

Please explain me what to do with this & the use of this mods

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Re: Let's fix Bunny Track?

Postby medor » Sat Nov 18, 2017 7:59 am

*BTAC
detects speedhacks and macro's.
On detection the player can get kicked/banned and a logfile is created in the directory UT/BTACLogs.
But don't know if need this or ACE or other antitweak do the work?

*AntiTeleHackV2

mutate ATHBan : toggle Kick/Ban
mutate ATHSound : toggle Sound On/Off
ChangeLog:
- Other approach to detect TeleHackers so probably fixed the bug for randomly getting kicked in maps ( TeleporterZones being the problem i assume ) ( MAIN FIX ).
- Kick or Ban state visible in BT++ style ( tested with BTplusplusv097 ).
- On login the logo is changed and it shows how many times someone got caught using ATH.
But don't know if need this or ACE or other antitweak do the work?

*AdminPlayerMove
is a mutator that allows a server adminsitrator to move a player to the location of another. It can be used on BunnyTrack to advance players who are having difficulty getting past an obstacle.


We ave to ask with some admin's server BT for that.
I will inform myself.

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Deepu
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Re: Let's fix Bunny Track?

Postby Deepu » Sat Nov 18, 2017 8:16 am

BTAC code is fully protected

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Re: Let's fix Bunny Track?

Postby medor » Sat Nov 18, 2017 12:08 pm

BTAC code is fully protected
here the v5 deobfuscated ...May be ask for the allow use it ?
http://medor.no-ip.org/index.php?dir=An ... scated.zip


I ave open a post here https://bunnytrack.net/forum because Dizzy ave ask for a Newnet BT

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Re: Let's fix Bunny Track?

Postby Deepu » Sat Nov 18, 2017 12:15 pm

I think ACE will handle speed hack not a big deal ignore it!

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Re: Let's fix Bunny Track?

Postby medor » Sat Nov 18, 2017 12:19 pm

We need if it was perform for this.

I ave open a post here https://bunnytrack.net/forum because Dizzy ave ask for a Newnet BT

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Re: Let's fix Bunny Track?

Postby Deepu » Sat Nov 18, 2017 3:23 pm

>@tack!< Wrote this:
I checked the post. No need for antitelehack. I made that script and im pretty sure that it wrongfully kicked people sometimes

Also something already prevents telehacking im pretty sure since I dont see anybody do it anymore

I dont even remember how it was done that was ages ago


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