UltimateNewNetv0_6

Discussions about server side mods.
medor
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Re: UltimateNewNetv0_6

Postby medor » Sun Oct 30, 2016 11:00 am

unreal://217.114.212.50:7777

This server has one mod with newnet 9015 called DOMFreeStyleGold1a.
It's a sniper camping with deemer teamcolor an a translock Try under DM it worn under newnet.

sometime this server is utpure 7g only and no newnet :o

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Deepu
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Re: UltimateNewNetv0_6

Postby Deepu » Mon Oct 31, 2016 8:16 am

I added two mods to server check it

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Re: UltimateNewNetv0_6

Postby medor » Mon Oct 31, 2016 6:53 pm

Players are coming so i can't test all.

IHDM just hammer
IHTDM just hammer to
IHLMS just hammer to

slv :shock: how you set slv with newnet weapons ?

I found the cause bug hammer with newnet
it's only when i use the bind

Code: Select all

Aliases[27]=(Command="getweapon ImpactHammer|Button bFire|Fire|OnRelease Jump",Alias=Hjump) Unknown5D=Hjump

medor
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Re: UltimateNewNetv0_6

Postby medor » Tue Nov 01, 2016 6:19 pm

In your slv set server

*The slv bug ... if you jump in air you stay in air and not move.
Same with slv205 or rx

*The grapple ave multiple bugs it is unplayable.

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Deepu
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Re: UltimateNewNetv0_6

Postby Deepu » Wed Nov 02, 2016 1:42 am

Bugs in newnet

SLV NN Config for Map Vote

Code: Select all

CustomGameConfig[19]=(bEnabled=True,GameClass="SLVCTF.SLVCTF",NewPrefix="SLV",mutators="UltimateNewNetv0_3.NewNetServer,UltimateNewNetv0_3.PureStat",Settings="")

medor
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Re: UltimateNewNetv0_6

Postby medor » Wed Nov 02, 2016 7:17 am

I have try this offline to

Code: Select all

Botpack.CTFGame",NewPrefix="ICTF",Mutators="SLV205.StrangeArena,KeepIt.Keep1,UltimateNewNetv0_4.NewNetServer,UltimateNewNetv0_4.PureStat,Botpack.InstaGibDM",Settings="")
I remember the same bug with a original NewNetUnrealv0_9_x an rx by summoning.


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Deepu
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Re: UltimateNewNetv0_6

Postby Deepu » Sat Nov 05, 2016 9:52 am

New NN added here plz check for errors

unreal://91.215.88.12:1111

medor
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Re: UltimateNewNetv0_6

Postby medor » Sat Nov 05, 2016 12:37 pm

:shock:
You remove the bug rocket no ammo
and the bug hammer bind.
the flying player at the start map
It's been years that is expected. You just use a fast switch weapon ?
Not fan for news hit sounds and effect visual flack when a player fire me.


Need more time for test ... i go to my work :x I'll be back.
What other news i can test in it ?


Important with new weapons to add like a camper one http://medor.no-ip.org/index.php?dir=We ... Gold1a.zip
It's just the sniper camping rifle that will work with newnet.

But for those who wondering, in UTPure (UT.ini) for newnet, set TrackFOV=0 if you aren't going to be using this for Normal Weapons.

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Deepu
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Re: UltimateNewNetv0_6

Postby Deepu » Sat Nov 05, 2016 3:09 pm

Problems are fixed?

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Re: UltimateNewNetv0_6

Postby medor » Sat Nov 05, 2016 6:58 pm

Yes i will try more...

I ave to come with a french assault player for make test launch with the hammer https://www.youtube.com/watch?v=Wa9ynq62vZs


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