UltimateNewNetv0_6

Discussions about server side mods.
medor
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Re: UltimateNewNetv0_6

Postby medor » Sat Nov 05, 2016 7:16 pm

Bot ave rapid fire with flak.
Bot no stop fire with the pulsegun.
The auto switch weapon to RL ave not instant fire ( need to release the left click for can fire)

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Deepu
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Re: UltimateNewNetv0_6

Postby Deepu » Sat Nov 05, 2016 7:31 pm

Hmm, OK

medor
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Re: UltimateNewNetv0_6

Postby medor » Sat Nov 05, 2016 7:40 pm

Some of the weapons are pressed into the ground .. same in V4 not remember if in v3 to.

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Re: UltimateNewNetv0_6

Postby medor » Sat Nov 05, 2016 7:48 pm

Bot do not make damage with pulsgun

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Re: UltimateNewNetv0_6

Postby medor » Thu Nov 10, 2016 11:35 pm

In v 0_7 can't kill-stop auto-cannon on as-mazon and as- highs-peed

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Deepu
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Re: UltimateNewNetv0_6

Postby Deepu » Fri Nov 11, 2016 4:02 pm

I will check...

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Re: UltimateNewNetv0_6

Postby medor » Tue Nov 22, 2016 7:30 pm

Did you manage to make some progress?

Have you a to do list pending for it?

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Deepu
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Re: UltimateNewNetv0_6

Postby Deepu » Wed Nov 23, 2016 5:31 am

I will post a updated version

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Deepu
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Re: UltimateNewNetv0_6

Postby Deepu » Sat Dec 03, 2016 10:31 am

1) Fully fixed RL error
2) Double Enforcer secondary fire fixed
3) Spectator Music

Plz post a screenshot for errors

check for other errors
server is here
unreal://91.215.88.12:1111

medor
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Re: UltimateNewNetv0_6

Postby medor » Sat Dec 03, 2016 12:27 pm

EXELENT


:D :D :D :D :D

First rapid test ....
No flying bug at the start map
Bot can use all weapons
RL no ammo working
No hammer bind jump bug
Now i can kill-stop auto-cannon on as-mazon and as- highs-peed

To test
try set hammer launch

I'm going to ask for pro gamer assault to test it ... can you set assault weapons stay ... and put http://unrealtournament.99.free.fr/utfi ... Cannon.zip
Just ServerActors=NoGuardiaCannon.NoGuardiaCannonActor not need as serpackage


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