UltimateNewNetv0_6

Discussions about server side mods.
User avatar
Deepu
Site Admin
Posts: 447
Joined: Sat Dec 27, 2014 12:14 pm
Contact:
Status: Offline

Re: UltimateNewNetv0_6

Postby Deepu » Sat Dec 03, 2016 12:47 pm

Added
also fixed sniper aim error

medor
Adept
Posts: 427
Joined: Tue Feb 24, 2015 1:33 pm
Status: Offline

Re: UltimateNewNetv0_6

Postby medor » Sat Dec 03, 2016 7:09 pm

*one bug
bot with pistol not take my health
As the bots pull me with the minigun ... The boost is very strong



*please
bMultiWeaponStay=True
There are no limite DM ?

User avatar
Deepu
Site Admin
Posts: 447
Joined: Sat Dec 27, 2014 12:14 pm
Contact:
Status: Offline

Re: UltimateNewNetv0_6

Postby Deepu » Sun Dec 04, 2016 9:33 am

*one bug
bot with pistol not take my health
As the bots pull me with the minigun ... The boost is very strong



*please
bMultiWeaponStay=True
There are no limite DM ?
Enabled
bMultiWeaponStay=True

bot with pistol take your health now
minigun boost is normal in default ut (i checked) (ignore it)

unreal://91.215.88.12:1111

medor
Adept
Posts: 427
Joined: Tue Feb 24, 2015 1:33 pm
Status: Offline

Re: UltimateNewNetv0_6

Postby medor » Sun Dec 04, 2016 10:29 am

bMultiWeaponStay=True
not work you add it in mapote , ut.ini , option newnet ?

Image

User avatar
Deepu
Site Admin
Posts: 447
Joined: Sat Dec 27, 2014 12:14 pm
Contact:
Status: Offline

Re: UltimateNewNetv0_6

Postby Deepu » Sun Dec 04, 2016 1:30 pm

MultiWeaponStay added...

medor
Adept
Posts: 427
Joined: Tue Feb 24, 2015 1:33 pm
Status: Offline

Re: UltimateNewNetv0_6

Postby medor » Sun Dec 04, 2016 4:08 pm

minigun boost is normal in default ut (i checked) (ignore it)
Enforcer boost more thane a normal minigum has my feelings ... this not the only one excessive weapon boost.
Seems the enforcer boost like or more a normal minigun

User avatar
Deepu
Site Admin
Posts: 447
Joined: Sat Dec 27, 2014 12:14 pm
Contact:
Status: Offline

Re: UltimateNewNetv0_6

Postby Deepu » Mon Dec 05, 2016 11:57 am

I cannot fix that error, i think that boost from master class enforcer & minigun2 or bbplayer class
Check in offline mode
Last built version is here

Updated
UltimateNewNetv0_7_Beta.zip
(1.24 MiB) Downloaded 22 times

medor
Adept
Posts: 427
Joined: Tue Feb 24, 2015 1:33 pm
Status: Offline

Re: UltimateNewNetv0_6

Postby medor » Tue Dec 06, 2016 7:58 am

It work now with the new download :D

I make test and reply :geek:

There no UltimateNewNetv0_7_Beta.PureAutoPause in the tuto.
can we launch it?

User avatar
Deepu
Site Admin
Posts: 447
Joined: Sat Dec 27, 2014 12:14 pm
Contact:
Status: Offline

Re: UltimateNewNetv0_6

Postby Deepu » Tue Dec 06, 2016 9:36 am

Set this (UltimateNewNetv0_7_Beta.PureAutoPause)

medor
Adept
Posts: 427
Joined: Tue Feb 24, 2015 1:33 pm
Status: Offline

Re: UltimateNewNetv0_6

Postby medor » Wed Dec 07, 2016 9:36 am

Work fine

just the flying at the start map is come back.
combo ave only the blue fire.
not try the double jump.(is it inside ? )
the original sounds option newnet seems not can enable

May be to do in this build or a future one
reduce balls for the combo ... the zip i send you can help ?
CGrapple enable for the combo
bug when quit in air the slv and other rx
test it with mm game and mh


Return to “Server Side Mods”

Who is online

Users browsing this forum: No registered users and 1 guest