UltimateNewNetv0_6

Discussions about server side mods.
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Deepu
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Re: UltimateNewNetv0_6

Postby Deepu » Wed Dec 07, 2016 10:37 am

Yea you are right we can do that for future or next version of NN.
:cheers2:

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Re: UltimateNewNetv0_6

Postby medor » Wed Dec 07, 2016 12:51 pm

Note

newnet Global_5f working with JB

to install GlobalUnreal for Assault..

add this to server.ini

Suppress=ScriptWarning
^ Hide NewNet Errors from log.

install NewNet wrote:
UnrealTournament.ini settings

ServerPackages=GlobalUnrealv0_5f
ServerPackages=GlobalWeaponsv0_5f

If you want to load newnet via mapvote config, add these actors to it's mutator list: GlobalServerv0_5f.GlobalServer,GlobalWeaponsv0_5f.PureStat,GlobalIGv0_5f.GlobalIG <<- for NewNet InstaGib (replace with GlobalSAv0_5f.GlobalSA for sniper arena.. or remove entirely for normal weapons)

so for normal Weapons Mutators="GlobalServerv0_5f.GlobalServer,GlobalWeaponsv0_5f.PureStat"

for ComboShock just add to ^ ,ComboShock.ComboShock

For Jailbreak also add: JailPeace.JailPeace,JBRSIndicator.JBRSIndicator,NoJailKill.NoJailKill

[ACEv08_AutoConfig.ACEAutoConfigActor]
UPackages[1]=GlobalWeaponsv0_5f
^ for use with ACE

[GlobalUnrealv0_5f.UTPure]
bUTPureEnabled=True
Advertise=1
AdvertiseMsg=1
bAllowCenterView=False
CenterViewDelay=1.000000
bAllowBehindView=False
TrackFOV=0
bAllowMultiWeapon=False
bFastTeams=True
bUseClickboard=True
MinClientRate=15000
bAdvancedTeamSay=True
bHitSounds=True
bTeamHitSounds=True
ForceSettingsLevel=2
bNoLockdown=True
bWarmup=True
bCoaches=False
bAutoPause=False
ForceModels=0
ImprovedHUD=1
bDelayedPickupSpawn=False
bTellSpectators=False
PlayerPacks[0]=BP1
PlayerPacks[1]=BP4
PlayerPacks[2]=
PlayerPacks[3]=
PlayerPacks[4]=
PlayerPacks[5]=
PlayerPacks[6]=
PlayerPacks[7]=
FWSDelay=500.000000
FireSwitchDelay=500.000000
DefaultHitSound=2.000000
DefaultTeamHitSound=3.000000
ShockRadius=100
ThrowVelocity=750
MaxPktLPS=9999
TeleRadius=220

[GlobalWeaponsv0_5f.PureStat]
bEnabled=True
bUseFWS=True

^^_ into ut.ini/

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Deepu
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Re: UltimateNewNetv0_6

Postby Deepu » Wed Dec 07, 2016 6:06 pm

UltimateNewNet does not work with JB? :sleep1:

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Re: UltimateNewNetv0_6

Postby medor » Wed Dec 07, 2016 6:18 pm

not test
But if they include JailPeace JBRSIndicator and NoJailKill i think UltimateNewNet not work with JB.
http://medor.no-ip.org/index.php?dir=Ga ... JailBreak/

I'm going to test it and reply

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Re: UltimateNewNetv0_6

Postby Deepu » Wed Dec 07, 2016 6:23 pm

OK :ut_minigun1:
Give me the best combogib mutator, i will add mutator inside of nn :big_boss:

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Re: UltimateNewNetv0_6

Postby medor » Wed Dec 07, 2016 6:32 pm

Work fine

just the flying at the start map is come back.
combo ave only the blue fire. Missing ServerPackages=TeamShocking i set it now but not work oups it's for src not need here
not try the double jump.(is it inside ? )
the original sounds option newnet seems not can enable

May be to do in this build or a future one
reduce balls for the combo ... the zip i send you can help ?
CGrapple enable for the combo
bug when quit in air the slv and other rx
test it with mm game and mh

medor
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Re: UltimateNewNetv0_6

Postby medor » Wed Dec 07, 2016 7:16 pm

OK :ut_minigun1:
Give me the best combogib mutator, i will add mutator inside of nn :big_boss:
http://medor.no-ip.org/index.php?dir=Ze ... ockv1f.zip

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Re: UltimateNewNetv0_6

Postby medor » Wed Dec 07, 2016 7:21 pm

UltimateNewNet does not work with JB? :sleep1:
Yes not work

Missing screensplash logo JB and logonamemap at the start game.
The indicator not work at all.
The translock JB with part map enable and not enable not work to.
Lama alert when you reconnect to the server during the war.

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Re: UltimateNewNetv0_6

Postby Deepu » Wed Dec 07, 2016 10:57 pm

flying at the start map is come back
i never getting this error or are you using LAN test? I think that's why it coming...

The combogib mutator says supported version only for globalunreal nn, so "ComboGib.u" & "ReduceBalls.u" is not better?
Missing ServerPackages=TeamShocking i set it now but not work oups it's for src not need here
not try the double jump.(is it inside ? )
the original sounds option newnet seems not can enable
it can be fixable dont worry...

Grapple,MM, JB SLV & RX we can try to fix that error...

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Re: UltimateNewNetv0_6

Postby medor » Thu Dec 08, 2016 7:56 am

flying at the start map is come back

i never getting this error or are you using LAN test? I think that's why it coming...


Yes it's lane test but remember you that happen to probably v3 and you remove this for V4 ...i ave not this in v4 lan test server.
I just test assault in v7 ...it's happen when you flying in the map before the game start. ...the game start and you keep flying and can take weapon and fire .... if you click down arrow you walk normal. ONLY ASSAULT.

viewtopic.php?f=3&t=2&p=536&hilit=fly#p536
When the game start with nexgen ( only assault ) there is a player who fly like an admin; sometime me sometime an other.
The set direction with hammer not work to but that it's one on some newnet bugs.
The only ZP working fine at this day for assault is zp103.
The combogib mutator says supported version only for globalunreal nn, so "ComboGib.u" & "ReduceBalls.u" is not better?
As you want i ave no opinion for this.
Just: less we ave lines ServerPackages= is better ( prevent but with countryflags not allow around or more 50 ServerPackages lines )
May be you can include this to in file UltimateNewNetv0_7.u


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