UltimateNewNetv0_6

Discussions about server side mods.
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Deepu
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Re: UltimateNewNetv0_6

Postby Deepu » Mon Dec 12, 2016 7:24 pm

Yes we can change in .ini file

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[UltimateNewNetv0_7.UTPure] HammerDamagePri=0 HammerDamageSec=0 EnforcerDamagePri=14 EnforcerDamageSec=14 BioDamagePri=20 BioDamageSec=200 ShockDamagePri=34 ShockDamageSec=55 ShockDamageCombo=165 PulseDamagePri=20 PulseDamageSec=3 RipperDamagePri=30 RipperDamageSec=34 MinigunDamagePri=8 MinigunDamageSec=11 FlakDamagePri=16 FlakDamageSec=70 RocketDamagePri=75 RocketDamageSec=80 SniperDamagePri=40 HeadshotDamage=90 SniperSpeed=0.700000 H4xSpeed=4.000000 zzCPW=herpderp MaxCLE=50 bUTPureEnabled=True Advertise=1 AdvertiseMsg=1 bAllowCenterView=False CenterViewDelay=1.000000 bAllowBehindView=True TrackFOV=2 bAllowMultiWeapon=False bFastTeams=True bUseClickboard=True MinClientRate=12000 bAdvancedTeamSay=True ForceSettingsLevel=2 bNoLockdown=True bWarmup=True bCoaches=False bAutoPause=False ForceModels=1 ImprovedHUD=1 bDelayedPickupSpawn=False bTellSpectators=False PlayerPacks[0]=VA PlayerPacks[1]= PlayerPacks[2]= PlayerPacks[3]= PlayerPacks[4]= PlayerPacks[5]= PlayerPacks[6]= PlayerPacks[7]= DefaultHitSound=2 DefaultTeamHitSound=3 bForceDefaultHitSounds=False TeleRadius=210 ThrowVelocity=750 bForceDemo=False MinCheckedCount=30 bDisableAutoKicks=False [UltimateNewNetv0_7.PureStat] bEnabled=True [UltimateNewNetv0_7.NoSpamShock1] ; block fire if more than this MaxShockBalls=3 [UltimateNewNetv0_7.NoSpamShock2] ; remove oldest ball if more than this MaxShockBalls=2 [UltimateNewNetv0_7.NoSpamShock3] ; block fire if shorter than this MinSecBetweenBalls=0.7 [UltimateNewNetv0_7.ComboShock] AmmoAmount=50 bUseCustomInitialAmmo=True enableNoSpam=True bGiveShockRifle=True ; choose antispam method, value: 1-3 AntiSpamMethodDM=2 AntiSpamMethodCTF=1 AntiSpamMethodAS=3 AntiSpamMethodDOM=3 AntiSpamMethodTDM=2 AntiSpamMethodLMS=3 AntiSpamMethodOther=3 ; keep melee weapons? eg. translocator / impacthammer bKeepInventoryTDM=False bKeepInventoryDM=False bKeepInventoryCTF=True bKeepInventoryAS=True ; doesn't work yet bKeepInventoryDOM=True bKeepInventoryLMS=False bKeepInventoryOther=False ; DamageScaling=1.000000 KnockbackScaling=1.000000 SelfDamageScaling=0.00 SelfKnockbackScaling=1.000000 FallDamageScaling=1.000000 ZoneDamageScaling=1.000000 WepName[0]=ShockRifle WepName[1]= WepName[2]= WepName[3]= WepName[4]= WepName[5]= WepName[6]= WepName[7]= WepName[8]= WepName[9]= WepName[10]= WepName[11]= WepName[12]= WepName[13]= WepName[14]= WepName[15]= WeaponDamageScaling[0]=100.000000 WeaponDamageScaling[1]=1.000000 WeaponDamageScaling[2]=1.000000 WeaponDamageScaling[3]=1.000000 WeaponDamageScaling[4]=1.000000 WeaponDamageScaling[5]=1.000000 WeaponDamageScaling[6]=1.000000 WeaponDamageScaling[7]=1.000000 WeaponDamageScaling[8]=1.000000 WeaponDamageScaling[9]=1.000000 WeaponDamageScaling[10]=1.000000 WeaponDamageScaling[11]=1.000000 WeaponDamageScaling[12]=1.000000 WeaponDamageScaling[13]=1.000000 WeaponDamageScaling[14]=1.000000 WeaponDamageScaling[15]=1.000000 WeaponKnockbackScaling[0]=1.000000 WeaponKnockbackScaling[1]=1.000000 WeaponKnockbackScaling[2]=1.000000 WeaponKnockbackScaling[3]=1.000000 WeaponKnockbackScaling[4]=1.000000 WeaponKnockbackScaling[5]=1.000000 WeaponKnockbackScaling[6]=1.000000 WeaponKnockbackScaling[7]=1.000000 WeaponKnockbackScaling[8]=1.000000 WeaponKnockbackScaling[9]=1.000000 WeaponKnockbackScaling[10]=1.000000 WeaponKnockbackScaling[11]=1.000000 WeaponKnockbackScaling[12]=1.000000 WeaponKnockbackScaling[13]=1.000000 WeaponKnockbackScaling[14]=1.000000 WeaponKnockbackScaling[15]=1.000000

medor
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Re: UltimateNewNetv0_6

Postby medor » Thu Dec 15, 2016 9:35 pm

unreal://91.215.88.12:1111/

if there is TrackFOV=2 and not TrackFOV=0 you may have zoom error with custom weapon sniper

there is no bot on the server now for the test build
grappeling seems better

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Deepu
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Re: UltimateNewNetv0_6

Postby Deepu » Fri Dec 16, 2016 5:54 am

Use this server unreal://146.0.32.72:1111/
current TrackFOV is 2, bots added...

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Re: UltimateNewNetv0_6

Postby medor » Fri Dec 16, 2016 10:13 am

may you ave not restart the server ... no bot
you ave set mbot and not load ?

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Deepu
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Re: UltimateNewNetv0_6

Postby Deepu » Sat Dec 17, 2016 2:45 pm

Fixed :thumbsup:

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Re: UltimateNewNetv0_6

Postby medor » Sat Dec 17, 2016 3:24 pm

Fixed :thumbsup:
No :icon_lol: there is no bot

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Deepu
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Re: UltimateNewNetv0_6

Postby Deepu » Sat Dec 17, 2016 5:13 pm

I checked in this server unreal://146.0.32.72:1111/

medor
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Re: UltimateNewNetv0_6

Postby medor » Sat Dec 17, 2016 7:06 pm

*Bot :
i just play with bots but ...
when you quit the server it is back with no bot
ave you remove ngStats ? this make crash when player quit http://unrealtournament.99.free.fr/foru ... p?f=9&t=78
may you can use actorclp for auto restart the server moded

*seems all normal weapons are ok :yahoo:
just the :ut_plasma: not make black marks on the walls

*grappel
not work all the time ( sometime we can't realize) may be the same error for jump in flying with slx-rx :chat:
when the grappeling start to try you, there is like an attachment to the ground before fly.

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Deepu
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Re: UltimateNewNetv0_6

Postby Deepu » Sun Dec 18, 2016 2:24 am

I checked all things, but grapple i can't fix tried more times but not possible to fix that error. You can contact other author fix grapple errors,
:ut_plasma:
NN-Pulse.png
NN-Pulse.png (754.94 KiB) Viewed 818 times
Bots are perfectly, it maybe problem of your UT.

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Re: UltimateNewNetv0_6

Postby medor » Sun Dec 18, 2016 9:07 am



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