
UltimateNewNet Beta 1e
Author: Deepu
Core Author: Timothy Burgess
Release Date: Beta state
Installation (Client):
► Show Spoiler
--> copy the VAData.u & VAData.int file to the UnrealTournament's System folder for setting Skaarj Trooper's voice.
Installation (Server):
► Show Spoiler
Installation (Server)
--> copy the .u, .dll, .ini file to the UnrealTournament's System & Textures folder
--> add to the UnrealTournament.ini in section [Engine.GameEngine] the following entry
--> Auto load weapons for Siege game type, nothing to do.
--> If you are using XC_Engine won't need to add "UN1e" as ServerPackages list.
- Normal Game Engine's installation
[Engine.GameEngine]
ServerPackages=UN1e
ServerActors=UN1e.NewNetServer
- XC Game Engine's installation
[XC_Engine.XC_GameEngine]
ServerActors=UN1e.NewNetServer
--> For VAHandler
- Normal Game Engine's installation
[Engine.GameEngine]
ServerPackages=VAH1e
ServerPackages=VAData
- XC Game Engine's installation
[XC_Engine.XC_GameEngine]
ServerPackages=VAH1e
ServerPackages=VAData
- add to the UN.ini in PlayerPacks[] section
[UN1e.UTPure]
PlayerPacks[0]=VA
PlayerPacks[1]=
PlayerPacks[2]=
PlayerPacks[3]=
PlayerPacks[4]=
PlayerPacks[5]=
PlayerPacks[6]=
PlayerPacks[7]=
--> For BPHandlers (Bonus Pack)
== Add bonus pack related files into ServerPackages lines ==
- Normal Game Engine's installation
[Engine.GameEngine]
ServerPackages=BP1H1e
ServerPackages=BP4H1e
ServerPackages=multimesh
ServerPackages=EpicCustomModels
ServerPackages=TCowMeshSkins
ServerPackages=TNaliMeshSkins
ServerPackages=TSkMSkins
ServerPackages=SkeletalChars
- XC Game Engine's installation
[XC_Engine.XC_GameEngine]
ServerPackages=BP1H1e
ServerPackages=BP4H1e
ServerPackages=multimesh
ServerPackages=EpicCustomModels
ServerPackages=TCowMeshSkins
ServerPackages=TNaliMeshSkins
ServerPackages=TSkMSkins
ServerPackages=SkeletalChars
- add to the UN.ini in PlayerPacks[] section
[UN1e.UTPure]
PlayerPacks[0]=BP1
PlayerPacks[1]=BP4
PlayerPacks[2]=
PlayerPacks[3]=
PlayerPacks[4]=
PlayerPacks[5]=
PlayerPacks[6]=
PlayerPacks[7]=
--> For Last Man Standing, add to the MapVote.ini
CustomGameConfig[1]=(bEnabled=True,GameClass="UN1e.LastManStanding",NewPrefix="LMS",Mutators="",Settings="")
--> add to the UnrealTournament.ini for Last Man Standing
[UN1e.LastManStanding]
StartWeapon=
FragLimit=30
TimeLimit=0
bMultiWeaponStay=True
bForceRespawn=True
bUseTranslocator=False
MaxCommanders=0
bNoMonsters=True
bHumansOnly=False
bCoopWeaponMode=False
bClassicDeathMessages=False
--> For Insta Gib
Add mutator/server actor line = UN1e.NewNetIG
--> For Zooming Insta Gib
Add mutator/server actor line = UN1e.NewNetZIG
--> For Rocket Arena
Add mutator/server actor line = BotPack.RocketArena
--> For Shock Arena
Add mutator/server actor line = BotPack.ShockArena
--> For Sniper Arena
Add mutator/server actor line = UN1e.NewNetSA
--> For Chainsaw Melee
Add mutator/server actor line = BotPack.ChainsawMelee
--> For ImpactHammer Arena
Add mutator/server actor line = ImpactHammerArena.ImpactHammerArena
--> For Combo Gib:
--> For Shock Domination
Add mutator/server actor line = UN1e.NewNetSDOM
--> For Tele Gib
Add mutator/server actor line = UN1e.NewNetTG
--> For h4x Sniper
Add mutator/server actor line = UN1e.h4x_Mut
--> For Grapple
--> For Double Jump
Add mutator/server actor line = UN1e.DoubleJump
--> For setting Rocket X & SLV based mod support
Add mutator/server actor line = UN1e.RXPosError
--> For disabling NewNet for custom game support
Add mutator/server actor line = UN1e.DisableNewNet
--> For disabling NewNet weapons for custom game support
Add mutator/server actor line = UN1e.DisableWeapons
--> For disabling NewNet portals for custom game support
Add mutator/server actor line = UN1e.DisablePortals
--> For Auto Pause
Add mutator/server actor line = ServerActors=UN1e.PureAutoPause
--> If your server uses ACE, add to the UnrealTournament.ini
[ACEvXXX_X.ACEActor]
UPackages[0]=UN1e.u
--> Recommended settings for tick rates & client rate, add to the UnrealTournament.ini
[IpDrv.TcpNetDriver]
MaxClientRate=25000
NetServerMaxTickRate=65
LanServerMaxTickRate=65
--> For Tick Fix 2, Add to the UnrealTournament.ini, Windows server only,
If you're running a linux server, remove all references to TF2.
[Engine.GameEngine]
ServerPackages=TF2
ServerActors=TF2.TickFix
--> copy the .u, .dll, .ini file to the UnrealTournament's System & Textures folder
--> add to the UnrealTournament.ini in section [Engine.GameEngine] the following entry
--> Auto load weapons for Siege game type, nothing to do.
--> If you are using XC_Engine won't need to add "UN1e" as ServerPackages list.
- Normal Game Engine's installation
[Engine.GameEngine]
ServerPackages=UN1e
ServerActors=UN1e.NewNetServer
- XC Game Engine's installation
[XC_Engine.XC_GameEngine]
ServerActors=UN1e.NewNetServer
--> For VAHandler
- Normal Game Engine's installation
[Engine.GameEngine]
ServerPackages=VAH1e
ServerPackages=VAData
- XC Game Engine's installation
[XC_Engine.XC_GameEngine]
ServerPackages=VAH1e
ServerPackages=VAData
- add to the UN.ini in PlayerPacks[] section
[UN1e.UTPure]
PlayerPacks[0]=VA
PlayerPacks[1]=
PlayerPacks[2]=
PlayerPacks[3]=
PlayerPacks[4]=
PlayerPacks[5]=
PlayerPacks[6]=
PlayerPacks[7]=
--> For BPHandlers (Bonus Pack)
== Add bonus pack related files into ServerPackages lines ==
- Normal Game Engine's installation
[Engine.GameEngine]
ServerPackages=BP1H1e
ServerPackages=BP4H1e
ServerPackages=multimesh
ServerPackages=EpicCustomModels
ServerPackages=TCowMeshSkins
ServerPackages=TNaliMeshSkins
ServerPackages=TSkMSkins
ServerPackages=SkeletalChars
- XC Game Engine's installation
[XC_Engine.XC_GameEngine]
ServerPackages=BP1H1e
ServerPackages=BP4H1e
ServerPackages=multimesh
ServerPackages=EpicCustomModels
ServerPackages=TCowMeshSkins
ServerPackages=TNaliMeshSkins
ServerPackages=TSkMSkins
ServerPackages=SkeletalChars
- add to the UN.ini in PlayerPacks[] section
[UN1e.UTPure]
PlayerPacks[0]=BP1
PlayerPacks[1]=BP4
PlayerPacks[2]=
PlayerPacks[3]=
PlayerPacks[4]=
PlayerPacks[5]=
PlayerPacks[6]=
PlayerPacks[7]=
--> For Last Man Standing, add to the MapVote.ini
CustomGameConfig[1]=(bEnabled=True,GameClass="UN1e.LastManStanding",NewPrefix="LMS",Mutators="",Settings="")
--> add to the UnrealTournament.ini for Last Man Standing
[UN1e.LastManStanding]
StartWeapon=
FragLimit=30
TimeLimit=0
bMultiWeaponStay=True
bForceRespawn=True
bUseTranslocator=False
MaxCommanders=0
bNoMonsters=True
bHumansOnly=False
bCoopWeaponMode=False
bClassicDeathMessages=False
--> For Insta Gib
Add mutator/server actor line = UN1e.NewNetIG
--> For Zooming Insta Gib
Add mutator/server actor line = UN1e.NewNetZIG
--> For Rocket Arena
Add mutator/server actor line = BotPack.RocketArena
--> For Shock Arena
Add mutator/server actor line = BotPack.ShockArena
--> For Sniper Arena
Add mutator/server actor line = UN1e.NewNetSA
--> For Chainsaw Melee
Add mutator/server actor line = BotPack.ChainsawMelee
--> For ImpactHammer Arena
Add mutator/server actor line = ImpactHammerArena.ImpactHammerArena
--> For Combo Gib:
► Show Spoiler
Add mutator/server actor line = UN1e.NewNetCG
[UN1e.NewNetCG]
EnableNoSpam=False (Setting "True" to enable no spam options)
bNoSelfDamage=True
bNoSelfBoost=False
bNoTeamBoost=False
FireRateScale=0.500000 (Adjust primary firing speed)
MinSecBetweenBalls=0.700000 (Adjust this setting when enabling "AntiSpamMethod=3")
MaxShockBalls=3 (Max shock ball for shock secondary fire when enabling "AntiSpamMethod=2 or AntiSpamMethod=1")
AntiSpamMethod=1
Methods:
AntiSpamMethod=1 (Limit shock balls with adjusting "MaxShockBalls=*" value)
AntiSpamMethod=2 (Remove old fired shock ball if more than this "MaxShockBalls=*" value)
AntiSpamMethod=2 (Timed shock ball fire with adjusting "MinSecBetweenBalls=*" value)
[UN1e.NewNetCG]
EnableNoSpam=False (Setting "True" to enable no spam options)
bNoSelfDamage=True
bNoSelfBoost=False
bNoTeamBoost=False
FireRateScale=0.500000 (Adjust primary firing speed)
MinSecBetweenBalls=0.700000 (Adjust this setting when enabling "AntiSpamMethod=3")
MaxShockBalls=3 (Max shock ball for shock secondary fire when enabling "AntiSpamMethod=2 or AntiSpamMethod=1")
AntiSpamMethod=1
Methods:
AntiSpamMethod=1 (Limit shock balls with adjusting "MaxShockBalls=*" value)
AntiSpamMethod=2 (Remove old fired shock ball if more than this "MaxShockBalls=*" value)
AntiSpamMethod=2 (Timed shock ball fire with adjusting "MinSecBetweenBalls=*" value)
--> For Shock Domination
Add mutator/server actor line = UN1e.NewNetSDOM
--> For Tele Gib
Add mutator/server actor line = UN1e.NewNetTG
--> For h4x Sniper
Add mutator/server actor line = UN1e.h4x_Mut
--> For Grapple
► Show Spoiler
Add mutator/server actor line = UN1e.GrapMut
[UN1e.Grappling]
HookSpeed=2700
HookKillMode=1 (By setting "HookKillMode=1" to enabling killing others when grapple fire, Set this to disable kill mode "HookKillMode=2")
Range=5000.000000
FlySpeed=1.000000
FFlySpeed=1.000000
SpeedFactor=2.000000
bFlagFly=False
bFlagNoAttach=True
bFlagTeamTravel=False
bDropOnfire=True
[UN1e.Grappling]
HookSpeed=2700
HookKillMode=1 (By setting "HookKillMode=1" to enabling killing others when grapple fire, Set this to disable kill mode "HookKillMode=2")
Range=5000.000000
FlySpeed=1.000000
FFlySpeed=1.000000
SpeedFactor=2.000000
bFlagFly=False
bFlagNoAttach=True
bFlagTeamTravel=False
bDropOnfire=True
Add mutator/server actor line = UN1e.DoubleJump
--> For setting Rocket X & SLV based mod support
Add mutator/server actor line = UN1e.RXPosError
--> For disabling NewNet for custom game support
Add mutator/server actor line = UN1e.DisableNewNet
--> For disabling NewNet weapons for custom game support
Add mutator/server actor line = UN1e.DisableWeapons
--> For disabling NewNet portals for custom game support
Add mutator/server actor line = UN1e.DisablePortals
--> For Auto Pause
Add mutator/server actor line = ServerActors=UN1e.PureAutoPause
--> If your server uses ACE, add to the UnrealTournament.ini
[ACEvXXX_X.ACEActor]
UPackages[0]=UN1e.u
--> Recommended settings for tick rates & client rate, add to the UnrealTournament.ini
[IpDrv.TcpNetDriver]
MaxClientRate=25000
NetServerMaxTickRate=65
LanServerMaxTickRate=65
--> For Tick Fix 2, Add to the UnrealTournament.ini, Windows server only,
If you're running a linux server, remove all references to TF2.
[Engine.GameEngine]
ServerPackages=TF2
ServerActors=TF2.TickFix
Installation (Custom):
► Show Spoiler
For LeagueAS140:
MVE Config:
MVU Config:
For Bunny Track:
MVE Config:
MVU Config:
MVE Config:
Code: Select all
CustomGame[0]=(bEnabled=True,GameName="Assault",RuleName="LeagueAS140",GameClass="LeagueAS140.LeagueAssault",FilterCode="as",bHasRandom=False,VotePriority=1.000000,MutatorList="UN1e.DisablePortals",Settings="",Packages="")
Code: Select all
CustomGameConfig[0]=(bEnabled=True,GameClass="LeagueAS140.LeagueAssault",NewPrefix="LAS",Mutators="UN1e.DisablePortals",Settings="")
For Bunny Track:
MVE Config:
Code: Select all
CustomGame[1]=(bEnabled=True,GameName="Bunny Track",RuleName="Normal",GameClass="BT(Pack).BTGame(Class)",FilterCode="bt",bHasRandom=False,VotePriority=1.000000,MutatorList="UN1e.DisablePortals,UN1e.DisableWeapons",Settings="",Packages="")
CustomGame[2]=(bEnabled=True,GameName="Bunny Track",RuleName="InstaGib",GameClass="BT(Pack).BTGame(Class)",FilterCode="bt",bHasRandom=False,VotePriority=1.000000,MutatorList="UN1e.DisablePortals,UN1e.NewNetIG",Settings="",Packages="")
Code: Select all
CustomGameConfig[1]=(bEnabled=True,GameClass="BT(Pack).BTGame(Class)",NewPrefix="BT",Mutators="UN1e.DisablePortals,UN1e.DisableWeapons",Settings="")
[code]CustomGameConfig[2]=(bEnabled=True,GameClass="BT(Pack).BTGame(Class)",NewPrefix="IBT",Mutators="UN1e.DisablePortals,UN1e.NewNetIG",Settings="")
Affiliated Mods:
► Show Spoiler
--> Agent X Weapons (viewtopic.php?f=18&t=991)
Fixed bugs & Added things:
► Show Spoiler
--> This UN is based on NN 0.9.2, so there is no Rocket hit bug (not 100% tested)
--> Improved kicker, supported most of the BT kickers (not 100% tested)
--> Removed green fonts while rendering HUD at start
--> Improved kicker, supported most of the BT kickers (not 100% tested)
--> Removed green fonts while rendering HUD at start
Weapons list:
► Show Spoiler
UT Weapons
UN1e.ST_Translocator
UN1e.ST_Enforcer
UN1e.ST_ImpactHammer
UN1e.ST_UT_BioRifle
UN1e.ST_ShockRifle
UN1e.ST_SuperShockRifle
UN1e.ST_PulseGun
UN1e.ST_Ripper
UN1e.ST_Minigun2
UN1e.ST_UT_FlakCannon
UN1e.ST_UT_Eightball
UN1e.ST_SniperRifle
UN1e.ST_WarheadLauncher
Misc Weapons
UN1e.h4x_Rifle
UN1e.h4x_Xloc
UN1e.Grappling
UN1e.ST_ApeCannon
UN1e.ST_AsmdPulseRifle
UN1e.ST_HyperLeecher
UN1e.ST_ShockRifleGib
UN1e.ST_ShockRifleNoBalls
UN1e.ST_SniperArenaRifle
UN1e.ST_SuperZoomShockRifle
UN1e.ST_sgInstaGibRifle
UN1e.ST_asPulseGun
Unreal Weapons
UN1e.ST_GESBioRifle
UN1e.ST_ASMD
UN1e.ST_RazorJack
UN1e.ST_Minigun
UN1e.ST_FlakCannon
UN1e.ST_Eightball
UN1e.ST_Rifle
UN1e.ST_Translocator
UN1e.ST_Enforcer
UN1e.ST_ImpactHammer
UN1e.ST_UT_BioRifle
UN1e.ST_ShockRifle
UN1e.ST_SuperShockRifle
UN1e.ST_PulseGun
UN1e.ST_Ripper
UN1e.ST_Minigun2
UN1e.ST_UT_FlakCannon
UN1e.ST_UT_Eightball
UN1e.ST_SniperRifle
UN1e.ST_WarheadLauncher
Misc Weapons
UN1e.h4x_Rifle
UN1e.h4x_Xloc
UN1e.Grappling
UN1e.ST_ApeCannon
UN1e.ST_AsmdPulseRifle
UN1e.ST_HyperLeecher
UN1e.ST_ShockRifleGib
UN1e.ST_ShockRifleNoBalls
UN1e.ST_SniperArenaRifle
UN1e.ST_SuperZoomShockRifle
UN1e.ST_sgInstaGibRifle
UN1e.ST_asPulseGun
Unreal Weapons
UN1e.ST_GESBioRifle
UN1e.ST_ASMD
UN1e.ST_RazorJack
UN1e.ST_Minigun
UN1e.ST_FlakCannon
UN1e.ST_Eightball
UN1e.ST_Rifle
Downloads:
► Show Spoiler
UN1e
Old versions
UN1d
--> Removed "DisableShootingCarcass" option, no more blocking projectiles with creatures chunks
--> Polished teleporter code, no kick back
--> Improved "PlayerPacks" code with XC_Engine, player packs can able to load without normal game engine. If you installed XC_Engine, add player packs package lines to XC_Engine's ServerPackage lines
--> Added new jumpboots HUD icon
UN1c
--> Fixed Bio Rifle decal & self damage
--> Fixed Rocket hit bug (not 100% tested)
--> Fixed Flak Cannon's trail, decal & projectile glow effects
--> Fixed Ripper decal
--> Fixed Impact Hammer's hit effects
UN1b
--> Increased weapon switch values
--> Added NewNet disabling mutator
--> Fixed Pulse Gun's fire bug
--> Added Idle anim for Minigun
--> Decreased Redeemer idle anim values for smooth viewing
UN1a
--> Added Impact Hammer new settings and restored to original damage values.
HammerDamagePri=60
HammerDamageSec=20
HammerDamageSelfPri=36
HammerDamageSelfSec=24
--> Monsters spawn with weapon, fixed for MH and MM.
--> Double enforcer primary & secondary fire fix.
--> Option for enabling/disabling NewNet announcer (2k4Combos).
--> Completely fixed weapon visibility error while viewing as first person.
--> Corrected weapons shake effects.
--> Removed boost mutator for fixing player's position error.
UN1
--> Bot teleporting fix
--> Fly & Ghost bug fix
--> Weapon can open movers & triggers
--> Completed DoubleJump settings
--> Completed ComboGIB settings
--> NewNet forces to random music play none music maps
--> Added 2k4Combos inside the NewNet & Modified
--> Option for disabling NewNet Portals like Teleporters & Kickers for more supporting event, tagged & delayed
--> Fixed hit error (Not tested 100%)
--> Fixed AS140 weapons bug
--> Support AS140 with NewNet? AS140 testers can check for that!
--> Support Bunny Track with NewNet? BT testers can check for that!
--> Supported with Monster Hunt WTF?

--> Added Idle anim for Redeemer
--> Added Zooming Insta Gib
--> Custom mutator for enabling RX & SLV based mod support
--> Fixed Pulse Gun fire anim bug
--> Removed TeamShockEffects
--> Client can adjust their settings without reconnect
--> HUD mutator fix (Supports all types of HUD mutators without adding bbplayer code)
--> Weapon throw enhancement (Can throw weapons to other players or bot, Smooth weapon drop code added & AX Weapons supports weapon drop sound if landed on ground)
--> Weapon get or dropped pickup bug fixed, anim bug, sound maybe came because that error found in original game engine...
UltimateNewNetv0_9
--> Still testing
--> LMS improved
UltimateNewNetv0_9_2_Beta
--> Rocket hit bug fixed
--> Shock rifle bug fixed
--> Pulse secondary hidden beam fixed
--> HUD timer improved
--> Works with Bunny Track (not tested fully)
UltimateNewNetv0_9_Beta
--> Critical CPU load fix
UltimateNewNetv0_8
--> Monster Match's weapon loading state error
--> Works with movable skyzoned maps
--> Voice pack for Skaarj Trooper added in VA
--> Works with Siege
--> Works with custom game types (not tested)
--> Weapons accuracy improved like standalone game
--> VAHandler works with DoubleJump
--> SLV & RX jump error fixed (Custom versions)
--> Boost fix
--> Grapple weapon bug
--> Enforcer weapon post reload animation added
--> LMS++ latest version added inside NewNet
--> Added HammerDamagePri, HammerDamageSec & HammerDamageSelf options
--> Added TeamShockEffects option
--> Added DisableShootingCarcass option
--> Added SetPendingWeapon option
--> Added BoostThreshold option
UltimateNewNetv0_7
--> Works with JailBreak game type
--> Monster Match, Soccer Tournament, CTF4, Siege & JailBreak's HUD Fixed
--> VAHandler code enhanced
--> Sniper aim error fixed
--> Double enforcer secondary fire fixed
--> Added Shock Rifle team colored projectiles & fire sound
--> Bots can fire with all weapons
--> Spectator music fixed
--> Fixed h4x Sniper HUD
--> Added Grapple Weapon
--> Added Warmup green flag
--> Rocket Launcher & Hammer bug fixed
--> Added ComboGib ReduceBalls
UltimateNewNetv0_7_Beta
--> Removed all effects for bugs check
--> Beta test version for v0.7
UltimateNewNetv0_6
--> Removed team translocator effects
--> Added flag indicator
--> Enhanced team colored shock rifles
UltimateNewNetv0_5
--> FWS option
--> Added pure HUD
--> Damage indicator
--> New sniper rifle scope
--> New beep sound
--> Team colored shock rifles
--> Sniper trace effects
--> Team translocator effects
--> Low ammo warning
--> Chat area position set option
UltimateNewNetv0_4
--> Server Info fix for spectator
--> Removed pure HUD for custom mods support
--> Weapon code enhanced
--> FWS added
UltimateNewNetv0_3
--> VAHandler code enhanced
UltimateNewNetv0_2
--> Spectator music fix
--> Bot can fire with shock rifle
--> VAHandler code enhanced & Talk, Skaarj texture added
UltimateNewNetv0_1
--> Added Last Man Standing
Credits:
► Show Spoiler
--> SpEcTra_7 (coding support)
--> Medor (for full support)
--> Ranjith O V (tester)
--> thiagoobr (tester)
--> iloveut99 (LMS++)
--> OwYeaW (Bunny Track tester)
--> Medor (for full support)
--> Ranjith O V (tester)
--> thiagoobr (tester)
--> iloveut99 (LMS++)
--> OwYeaW (Bunny Track tester)
