UltimateNewNet

Discussions about server side mods.
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Deepu
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Re: UltimateNewNet

Postby Deepu » Tue Jun 20, 2017 3:44 am

Fixed...

thiagoobr
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Re: UltimateNewNet

Postby thiagoobr » Fri Jun 23, 2017 10:40 pm

hi deepu,
I discovered a bug, when I change the weapon, sometimes it shows half of the weapon, sometimes the weapon goes invisible, i test today!! in your server!!
Image
Brazilian Server:
ip server 1.utbr.org:2017
ip server 1.utbr.org:2222
ip server 1.utbr.org:8888
ip server 1.utbr.org:5555

thiagoobr
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Re: UltimateNewNet

Postby thiagoobr » Sat Jun 24, 2017 11:58 pm

hi,
The shock is with bug, Only 1 secondary shot is killing, Is not following the ini settings,
Something else, bodies are not shot after death, they do not explode..
Sometimes the crosshair sniper camper does not appear, it has to reconnect to the server.
Brazilian Server:
ip server 1.utbr.org:2017
ip server 1.utbr.org:2222
ip server 1.utbr.org:8888
ip server 1.utbr.org:5555

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Deepu
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Re: UltimateNewNet

Postby Deepu » Sun Jun 25, 2017 8:24 am

Updated, Impact Hammer damage like Standalone, little bit improved FWS, Crunch headshot added, all codes are enhanced...

thiagoobr
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Re: UltimateNewNet

Postby thiagoobr » Sun Jun 25, 2017 2:44 pm

I discovered a bug in the shots, hold the shoot button and then change weapon, the weapon goes from 1 more shot, test with all weapons ...

I tested it after we tested it on your server, tested it on my...

exemple sniper change to shock... shots primary


Can you fix this to use in vote map, in normal gib? TeamShockEffects


CustomGameConfig[6]=(bEnabled=True,GameClass="Botpack.CTFGame",NewPrefix="iCTF",Mutators="UltimateNewNetv0_8.NewNetIG,UltimateNewNetv0_8.PureStat,UltimateNewNetv0_8.NewNetServer,RextendedUTv2-5-2-Fix2.RexUT,UrSGrappleS.UrSGrappleS,SmartCTF_4E.SmartCTF",Settings="TimeLimit=30,FragLimit=0,GameSpeed=1.00,GoalTeamScore=5,bTournament=False,TeamShockEffects=True")
Brazilian Server:
ip server 1.utbr.org:2017
ip server 1.utbr.org:2222
ip server 1.utbr.org:8888
ip server 1.utbr.org:5555

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Deepu
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Re: UltimateNewNet

Postby Deepu » Sun Jun 25, 2017 3:34 pm

thiagoobr wrote:I discovered a bug in the shots, hold the shoot button and then change weapon, the weapon goes from 1 more shot, test with all weapons ...

I tested it after we tested it on your server, tested it on my...

exemple sniper change to shock... shots primary

This is not a error, it's FWS & NewNet ignores Pending Weapons...

thiagoobr
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Re: UltimateNewNet

Postby thiagoobr » Sun Jun 25, 2017 3:39 pm

And the effect is possible to use in the voting map in the future? :cool2:
Brazilian Server:
ip server 1.utbr.org:2017
ip server 1.utbr.org:2222
ip server 1.utbr.org:8888
ip server 1.utbr.org:5555

medor
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Re: UltimateNewNet

Postby medor » Sun Jun 25, 2017 7:47 pm

What this do ?
SetPendingWeapon=False

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Deepu
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Re: UltimateNewNet

Postby Deepu » Mon Jun 26, 2017 11:58 am

If we set SetPendingWeapon=False ignores loading of weapons, if we SetPendingWeapon=True value we need to complete loading of a weapon after that change weapons...

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Re: UltimateNewNet

Postby Deepu » Mon Jun 26, 2017 12:00 pm

thiagoobr wrote:And the effect is possible to use in the voting map in the future? :cool2:

This is never possible, because see this:
[Engine.Engine]
GameRenderDevice=OpenGLDrv.OpenGLRenderDevice
AudioDevice=Galaxy.GalaxyAudioSubsystem
NetworkDevice=IpDrv.TcpNetDriver
DemoRecordingDevice=Engine.DemoRecDriver
Console=UTMenu.UTConsole
Language=int
GameEngine=Engine.GameEngine
EditorEngine=Editor.EditorEngine
WindowedRenderDevice=SoftDrv.SoftwareRenderDevice
RenderDevice=GlideDrv.GlideRenderDevice
DefaultGame=Botpack.DeathMatchPlus
DefaultServerGame=Botpack.DeathMatchPlus

ViewportManager=WinDrv.WindowsClient
Render=Render.Render
Input=Engine.Input
Canvas=Engine.Canvas
RunCount=5982

So only allow settings from Botpack!
I don't know exactly what's going on :icon_e_confused:


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