UltimateNewNet

Discussions about server side mods.
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Deepu
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Re: UltimateNewNet

Postby Deepu » Wed May 24, 2017 6:18 am

The doll I can fix, LMS scoreboard showing top scorer show as big font, it handled by UltimateScorboard, weapon transparent error only happens in open GL & Direct3D9 or higher versions, I mentioned mesh error known bug in first post,for temp LMS fix set time limit = 0, fraglimit = any value to fix this error, implemented LMS will update in next version of nn

medor
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Re: UltimateNewNet

Postby medor » Wed May 24, 2017 10:54 am

@thiagoobr you ave ben tester for the lms++05 no ? ave you the src ?

thiagoobr
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Re: UltimateNewNet

Postby thiagoobr » Wed May 24, 2017 10:23 pm

I tested the 2 lms, it worked cool, I just saw this strange, the show scores a little lower!

i dont have source code :(

iloveut99 Should have, but I do not think it looks at the MP in the forum unrealadmin... :icon_e_sad:
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Deepu
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Re: UltimateNewNet

Postby Deepu » Fri May 26, 2017 6:09 pm

hey deepu,

i have this erro, This error is when the doll dies, sometimes he dead frozen!!
I think this error has been never came again.
v0.8's works started for fixing next error weapon mesh/transparent bug & big fixes in progress...

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isense
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Re: UltimateNewNet

Postby isense » Sun May 28, 2017 6:32 pm

Thank you for your contribution to this beautifull game and scene still! ;)

Few questions;

I could not find a setting to change to default instagib beam and sound.
Are you also planning to implement Crotch Shot again ?

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Deepu
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Re: UltimateNewNet

Postby Deepu » Mon May 29, 2017 1:24 am

I will add true/false option for shock effects in next version of NN.

medor
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Re: UltimateNewNet

Postby medor » Mon May 29, 2017 8:52 pm

On way with good surprises :drunk1:

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Deepu
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Re: UltimateNewNet

Postby Deepu » Sun Jun 04, 2017 2:56 am

Code: Select all

FireRateScale=1.0 AltFireRateScale=0.5
to

Code: Select all

FireSpeed=0.500000 AltFireSpeed=0.600000
Option added for ComboGib, no bug found in fire animations!

thiagoobr
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Re: UltimateNewNet

Postby thiagoobr » Fri Jun 09, 2017 3:35 am

Oops, I thought I had left!

Stop scaring me :P
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Re: UltimateNewNet

Postby medor » Fri Jun 09, 2017 5:52 am

You can test a part at dev server unreal://104.199.218.92:1111


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