UltimateNewNet

Discussions about server side mods.
medor
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Re: UltimateNewNet

Postby medor » Sun Jun 11, 2017 12:41 pm

a french guy come with us and found two bugs with the new build test

Fire at the dor on ball for make you damages .... fly with the rx and jump ... you stay bock in air.
The flak not work ..sometime it fire sometime no.



We test to on my server and it's the same
Not know if it's important i ave that on mine
DEBUG 15:3:14.698 in KonglauncherVX29(Arachne).useAltFire(): ammo: True enemy: CTF-Face][.ST_TFemale1Bot3 orders: Attack
DEBUG 15:3:14.698 in KonglauncherVX29(Arachne).useAltFire(): ammo: True enemy: CTF-Face][.ST_TFemale1Bot3 orders: Attack
DEBUG 15:3:14.762 in KonglauncherVX29(Arachne).useAltFire(): ammo: True enemy: CTF-Face][.ST_TFemale1Bot3 orders: Attack
DEBUG 15:3:14.777 in KonglauncherVX29(Arachne).useAltFire(): ammo: True enemy: CTF-Face][.ST_TFemale1Bot3 orders: Attack
DEBUG 15:3:14.777 in KonglauncherVX29(Arachne).useAltFire(): ammo: True enemy: CTF-Face][.ST_TFemale1Bot3 orders: Attack
DEBUG 15:3:14.777 in KonglauncherVX29(Arachne).useAltFire(): ammo: True enemy: CTF-Face][.ST_TFema

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Deepu
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Re: UltimateNewNet

Postby Deepu » Sun Jun 11, 2017 1:28 pm

It's a debug not none's, this is RX8UL version's error not NN...
Fire at the dor on ball for make you damages
which weapon? shock?
The flak not work ..sometime it fire sometime no.
idk what is this error? do some screenshot.

medor
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Re: UltimateNewNet

Postby medor » Sun Jun 11, 2017 1:48 pm

yes it's shock ball

for flak i ave the sound but nothing happen ... not fire projectiles

medor
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Re: UltimateNewNet

Postby medor » Sun Jun 11, 2017 2:43 pm

One more but it's for other rx to
When we target a specific point and fire left click ... the rocket go to the left.

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Deepu
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Re: UltimateNewNet

Postby Deepu » Mon Jun 12, 2017 6:03 pm

Some players have error the gun appears half transparent..
Apply this to UnrealTournament.ini

[OpenGLDrv.OpenGLRenderDevice]
ZRangeHack=False

[D3D9Drv.D3D9RenderDevice]
ZRangeHack=False

[D3D10Drv.D3D10RenderDevice]
ZRangeHack=False

[D3D11Drv.D3D11RenderDevice]
ZRangeHack=False

[D3D12Drv.D3D12RenderDevice]
ZRangeHack=False

thiagoobr
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Re: UltimateNewNet

Postby thiagoobr » Wed Jun 14, 2017 7:51 pm

Niceeee in night i test this (Y)
Now i can disable the color of the shock ball?
Brazilian Server:
ip server 1.utbr.org:2017
ip server 1.utbr.org:2222
ip server 1.utbr.org:8888
ip server 1.utbr.org:5555

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Deepu
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Re: UltimateNewNet

Postby Deepu » Thu Jun 15, 2017 3:01 am

Yes

medor
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Re: UltimateNewNet

Postby medor » Thu Jun 15, 2017 6:36 pm

(bEnabled=True,GameClass="Botpack.CTFGame",NewPrefix="SACTF",Mutators="Botpack.SniperArena",Settings="bUseTranslocator=True")
bUseTranslocator=True not work here

may be you can do a translockMut like for UltimateNewNetv0_8.GrapMut who run perfect with SA

thiagoobr
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Re: UltimateNewNet

Postby thiagoobr » Thu Jun 15, 2017 7:58 pm

deepu,
Now the weapon is no longer invisible, but the change has to be made manually at the ini client's, You can do this automatic process ?

Another thing when starting a game alone you walk very fast and even fly, sometimes takes kick by speed hack...

you could add one options to client configure a shock to set in case he wants to use his custom shock, red, blue, gree ...
exemple, you Disable to all this effect in TeamShockEffects=False and the cliente have the option to use it if you want

exemple:
[UltimateNewNetv0_8.client]
individualShockEffects=True
Color=red
;colors(red,green,blue,gold)
Brazilian Server:
ip server 1.utbr.org:2017
ip server 1.utbr.org:2222
ip server 1.utbr.org:8888
ip server 1.utbr.org:5555

medor
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Re: UltimateNewNet

Postby medor » Thu Jun 15, 2017 8:51 pm

Now the weapon is no longer invisible, but the change has to be made manually at the ini client's, You can do this automatic process ?
You speak about ZRangeHack=False ? I think It's not authorized to edit ini players that i think.
Another thing when starting a game alone you walk very fast and even fly, sometimes takes kick by speed hack...
Ave you set ACE for speed ? for the fly it's come with LAN game just at the start but it's ok after the first dead.Have you this on the dev server ?
You can set not kick if you want
UltimateNewNet.ini
AutoKicks=False
you could add one options to client configure a shock to set in case he wants to use his custom shock, red, blue, gree ...
exemple, you Disable to all this effect in TeamShockEffects=False and the cliente have the option to use it if you want

exemple:
[UltimateNewNetv0_8.client]
individualShockEffects=True
Color=red
;colors(red,green,blue,gold)
A little nonsense

BUT let deepu what he think about all that


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