UltimateNewNet

Discussions about server side mods.
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Deepu
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UltimateNewNet

Postby Deepu » Wed May 17, 2017 5:03 pm

UltimateNewNet Version 0.9

Author: Deepak O V

Core Author: Timothy Burgess

Release Date: 18-11-2017

Installation:
► Show Spoiler
Fixed bugs & Added things:
► Show Spoiler
Downloads

UltimateNewNetv0_9

Old versions

UltimateNewNetv0_9_2_Beta
--> Rocket hit bug fixed
--> Shock rifle bug fixed
--> Pulse secondary hidden beam fixed
--> HUD timer improved
--> Works with Bunny Track (not tested fully)

UltimateNewNetv0_9_Beta
--> Critical CPU load fix

UltimateNewNetv0_8
--> Monster Match's weapon loading state error
--> Works with movable skyzoned maps
--> Voice pack for Skaarj Trooper added in VA
--> Works with Siege
--> Works with custom game types (not tested)
--> Weapons accuracy improved like standalone game
--> VAHandler works with DoubleJump
--> SLV & RX jump error fixed (Custom versions)
--> Boost fix
--> Grapple weapon bug
--> Enforcer weapon post reload animation added
--> LMS++ latest version added inside NewNet
--> Added HammerDamagePri, HammerDamageSec & HammerDamageSelf options
--> Added TeamShockEffects option
--> Added DisableShootingCarcass option
--> Added SetPendingWeapon option
--> Added BoostThreshold option

UltimateNewNetv0_7
--> Works with JailBreak game type
--> Monster Match, Soccer Tournament, CTF4, Siege & JailBreak's HUD Fixed
--> VAHandler code enhanced
--> Sniper aim error fixed
--> Double enforcer secondary fire fixed
--> Added Shock Rifle team colored projectiles & fire sound
--> Bots can fire with all weapons
--> Spectator music fixed
--> Fixed h4x Sniper HUD
--> Added Grapple Weapon
--> Added Warmup green flag
--> Rocket Launcher & Hammer bug fixed
--> Added ComboGib ReduceBalls

UltimateNewNetv0_7_Beta
--> Removed all effects for bugs check
--> Beta test version for v0.7

UltimateNewNetv0_6
--> Removed team translocator effects
--> Added flag indicator
--> Enhanced team colored shock rifles

UltimateNewNetv0_5
--> FWS option
--> Added pure HUD
--> Damage indicator
--> New sniper rifle scope
--> New beep sound
--> Team colored shock rifles
--> Sniper trace effects
--> Team translocator effects
--> Low ammo warning
--> Chat area position set option

UltimateNewNetv0_4
--> Server Info fix for spectator
--> Removed pure HUD for custom mods support
--> Weapon code enhanced
--> FWS added

UltimateNewNetv0_3
--> VAHandler code enhanced

UltimateNewNetv0_2
--> Spectator music fix
--> Bot can fire with shock rifle
--> VAHandler code enhanced & Talk, Skaarj texture added

UltimateNewNetv0_1
--> Added Last Man Standing
Credits:

--> SpEcTra_7 (coding support)
--> Medor (for full support)
--> Ranjith O V (tester)
--> thiagoobr (tester)
--> iloveut99 (LMS++)

thiagoobr
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Re: UltimateNewNet

Postby thiagoobr » Sun May 21, 2017 8:43 pm

https://ibb.co/byqMFv
I had this erro, And I was kick, I do not use anticheat on the server!

I also noticed that with the rocket, sometimes even looking for a long time so the player did not turn red, for the shot Follow the opponent

Follow the opponent.

This error was DM.
Brazilian Server:
ip server 1.utbr.org:2017
ip server 1.utbr.org:2222
ip server 1.utbr.org:8888
ip server 1.utbr.org:5555

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Deepu
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Re: UltimateNewNet

Postby Deepu » Mon May 22, 2017 2:37 am

bDisableAutoKicks=True

Found in UltimateNewNet.ini

thiagoobr
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Re: UltimateNewNet

Postby thiagoobr » Mon May 22, 2017 3:33 am

Thx,

Really this version is very good, even though it is not complete...

The Brazilian people did not like the reduced shockball much, could it put the smaller size optional?
Could you also put more colors in shock as the 4 colors of the game, red, green, blue and yellow?
Brazilian Server:
ip server 1.utbr.org:2017
ip server 1.utbr.org:2222
ip server 1.utbr.org:8888
ip server 1.utbr.org:5555

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Deepu
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Re: UltimateNewNet

Postby Deepu » Mon May 22, 2017 3:53 am

Default Settings in UltimateNewNet.ini :

Code: Select all

[UltimateNewNetv0_7.UTPure] HammerDamagePri=0 HammerDamageSec=0 EnforcerDamagePri=17 EnforcerDamageSec=17 BioDamagePri=20 BioDamageSec=200 ShockDamagePri=40 ShockDamageSec=55 ShockDamageCombo=165 PulseDamagePri=20 PulseDamageSec=4 RipperDamagePri=30 RipperDamageSec=34 MinigunDamagePri=9 MinigunDamageSec=14 FlakDamagePri=16 FlakDamageSec=70 RocketDamagePri=75 RocketDamageSec=80 SniperDamagePri=45 HeadshotDamage=100 SniperSpeed=1.000000 H4xSpeed=4.000000 zzCPW=herpderp MaxCLE=50 bUTPureEnabled=True Advertise=1 AdvertiseMsg=1 bAllowCenterView=False CenterViewDelay=1.000000 bAllowBehindView=True TrackFOV=0 bAllowMultiWeapon=False bFastTeams=True bUseClickboard=True MinClientRate=12000 bAdvancedTeamSay=True ForceSettingsLevel=2 bNoLockdown=True bWarmup=True WarmupCountDown=10 bCoaches=False bAutoPause=False ForceModels=1 ImprovedHUD=1 bDelayedPickupSpawn=False bTellSpectators=False PlayerPacks[0]=VA PlayerPacks[1]= PlayerPacks[2]= PlayerPacks[3]= PlayerPacks[4]= PlayerPacks[5]= PlayerPacks[6]= PlayerPacks[7]= DefaultHitSound=2 DefaultTeamHitSound=3 bForceDefaultHitSounds=False TeleRadius=210 ThrowVelocity=750 bForceDemo=False MinCheckedCount=30 bDisableAutoKicks=False [UltimateNewNetv0_7.PureStat] bEnabled=True [UltimateNewNetv0_7.ComboMut] EnableNoSpam=True MinSecondsBetweenBalls=0.700000
You can adjust:
bDisableAutoKicks=True
This option disables auto kicks
EnableNoSpam=False
Normal ComboGib unlimited balls
MinSecondsBetweenBalls=0.700000
Default value

I created Shock Rifles color for 4 teams, Enjoy :ut_minigun1:

medor
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Re: UltimateNewNet

Postby medor » Mon May 22, 2017 6:13 am

for the future if you can add

[UltimateNewNetv0_7.ComboMut]
EnableNoSpam=True
FireRateScale=1.0
AltFireRateScale=0.5

MinSecondsBetweenBalls=0.700000

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Deepu
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Re: UltimateNewNet

Postby Deepu » Mon May 22, 2017 7:50 am

for the future if you can add

[UltimateNewNetv0_7.ComboMut]
EnableNoSpam=True
FireRateScale=1.0
AltFireRateScale=0.5

MinSecondsBetweenBalls=0.700000
I will try...

thiagoobr
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Re: UltimateNewNet

Postby thiagoobr » Mon May 22, 2017 2:35 pm

:thumbsup: :thumbsup: you are amazing!!! thx :)
Brazilian Server:
ip server 1.utbr.org:2017
ip server 1.utbr.org:2222
ip server 1.utbr.org:8888
ip server 1.utbr.org:5555

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Deepu
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Re: UltimateNewNet

Postby Deepu » Mon May 22, 2017 4:00 pm

:icon_gathering:

thiagoobr
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Re: UltimateNewNet

Postby thiagoobr » Tue May 23, 2017 10:50 pm

hey deepu,

i have this erro, This error is when the doll dies, sometimes he dead frozen!!

https://ibb.co/d3nELv

Some players have error the gun appears half transparent..

https://ibb.co/bETAtF

Is this small showscores normal? and game type UltimateNewNetv0_7.LastManStanding I won, but the game did not end, I had to kill myself several times for the game to end!!

Is this small shows normal?

http://ibb.co/jUaWYF

This config dont work for me, I tested true and false nothing happened!! The shock did not remain defalt the standard of the game!

[UltimateNewNetv0_7.ComboMut]
EnableNoSpam=False
MinSecondsBetweenBalls=0.700000

=========

Another thing, test this in sniper plzzz deepu, this effect in HEAD SHOT is very cool !!! :icon_mrgreen: :icon_mrgreen: :icon_mrgreen:

I'm not sure if the code is this, because I do not know the programmer, I got this source code from sniper camper :icon_redface:

//=============================================================================
// BloodDrop.
//=============================================================================
class BloodDrop extends UT_BloodDrop;

var() bool bDecal;

function PostBeginPlay()
{
// Velocity = (Vector(Rotation) * (400 + 200 * FRand()) );
Velocity.z += 30;
if ( !Level.bDropDetail )
Texture = MultiSkins[Rand(8)];
Drawscale = FRand()*0.2+0.1;
}

auto state Explode
{

simulated function Landed( vector HitNormal )
{
if ( bDecal )
Spawn(class'BloodSplat',,,Location,rotator(HitNormal));
Destroy();
}

simulated function HitWall( vector HitNormal, actor Wall )
{
if ( bDecal )
Spawn(class'BloodSplat',,,Location,rotator(HitNormal));
Destroy();
}
}

defaultproperties
{
bDecal=False
RemoteRole=ROLE_DumbProxy
LifeSpan=3.000000
}
Brazilian Server:
ip server 1.utbr.org:2017
ip server 1.utbr.org:2222
ip server 1.utbr.org:8888
ip server 1.utbr.org:5555


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