UltimateNewNet

Discussions about server side mods.
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Deepu
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Re: UltimateNewNet

Postby Deepu » Fri Jun 16, 2017 7:50 am

Yo guys giving heavy load work to me, the shock rifle individual colors I cannot add, so a option is there if you playing dm, you can change team from player setup it works.
DEBUG 15:3:14.698 in KonglauncherVX29(Arachne).useAltFire(): ammo: True enemy: CTF-Face][.ST_TFemale1Bot3 orders: Attack
DEBUG 15:3:14.698 in KonglauncherVX29(Arachne).useAltFire(): ammo: True enemy: CTF-Face][.ST_TFemale1Bot3 orders: Attack
DEBUG 15:3:14.762 in KonglauncherVX29(Arachne).useAltFire(): ammo: True enemy: CTF-Face][.ST_TFemale1Bot3 orders: Attack
DEBUG 15:3:14.777 in KonglauncherVX29(Arachne).useAltFire(): ammo: True enemy: CTF-Face][.ST_TFemale1Bot3 orders: Attack
DEBUG 15:3:14.777 in KonglauncherVX29(Arachne).useAltFire(): ammo: True enemy: CTF-Face][.ST_TFemale1Bot3 orders: Attack
DEBUG 15:3:14.777 in KonglauncherVX29(Arachne).useAltFire(): ammo: True enemy: CTF-Face][.ST_TFema
Fixed projectile gone to be left side, enhanced codes & pack size reduced to 7.50 MB = Max 8.0 MB, releasing as RX8UL_3 (Public Version)

On the way good surprises :drunk1:

Known bugs:
► Show Spoiler

thiagoobr
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Re: UltimateNewNet

Postby thiagoobr » Fri Jun 16, 2017 3:30 pm

I would like to report a bug, when the opponent dies, you can not destroy your body with had on shot the ground...

-Could add kills to lms in showscores, To know who killed the most in lms!
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medor
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Re: UltimateNewNet

Postby medor » Fri Jun 16, 2017 5:29 pm

I would like to report a bug, when the opponent dies, you can not destroy your body with had on shot the ground...
you ave a old UltimateNewNetv0_8 try with the last :i-m_so_happy:

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Deepu
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Re: UltimateNewNet

Postby Deepu » Fri Jun 16, 2017 7:28 pm

Could add kills to lms in showscores, To know who killed the most in lms!
Topic change detected, I will add it on ultimate scoreboard

Implementation in progress for siege

medor
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Re: UltimateNewNet

Postby medor » Fri Jun 16, 2017 8:00 pm

yes i just see that :thumbsup:

thiagoobr
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Re: UltimateNewNet

Postby thiagoobr » Fri Jun 16, 2017 8:37 pm

big nice speed :)

Yours are awesome!!!
Brazilian Server:
ip server 1.utbr.org:2017
ip server 1.utbr.org:2222
ip server 1.utbr.org:8888
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Spectra
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Re: UltimateNewNet

Postby Spectra » Sat Jun 17, 2017 5:16 am

Now the weapon is no longer invisible, but the change has to be made manually at the ini client's, You can do this automatic process ?
It can be done by sending a console command from code. Whenever the client joins, check if the option is true. If true, then set to false.

Code: Select all

ConsoleCommand("get ini:Engine.Engine.GameRenderDevice ZRangeHack false")

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Deepu
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Re: UltimateNewNet

Postby Deepu » Sat Jun 17, 2017 10:58 am

Now the weapon is no longer invisible, but the change has to be made manually at the ini client's, You can do this automatic process ?
It can be done by sending a console command from code. Whenever the client joins, check if the option is true. If true, then set to false.

Code: Select all

ConsoleCommand("get ini:Engine.Engine.GameRenderDevice ZRangeHack false")
Ignore this option, i fixed inside the NewNet, no weapon mesh anymore.

thiagoobr
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Re: UltimateNewNet

Postby thiagoobr » Sat Jun 17, 2017 10:57 pm

Niceeeeeeeeeeeee, good news :icon_e_biggrin:
Brazilian Server:
ip server 1.utbr.org:2017
ip server 1.utbr.org:2222
ip server 1.utbr.org:8888
ip server 1.utbr.org:5555

thiagoobr
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Re: UltimateNewNet

Postby thiagoobr » Mon Jun 19, 2017 11:50 pm

hi deepu,

i test in 104.199.218.92:1111

Returned to have the error of not show the head with head shot, using sniper and ripper
Brazilian Server:
ip server 1.utbr.org:2017
ip server 1.utbr.org:2222
ip server 1.utbr.org:8888
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