UltimateNewNet
Re: UltimateNewNet
Lol i love it TeamShockEffects
LMS not full setting eneable this time like ?
bHighDetailGhosts=False
bDynamicBots=True
NumberDynamicBots=5
bAddNwZpWeapons=False
ZpPackageName=
FragLimit=15
TimeLimit=0
bMultiWeaponStay=True
bForceRespawn=False
bUseTranslocator=False
MaxCommanders=0
bNoMonsters=True
bHumansOnly=False
bCoopWeaponMode=False
bClassicDeathMessages=False
MinFOV=80.000000
MaxFOV=130.000000
MaxNameChanges=0
bHighDetailGhosts=False
bDynamicBots=True
NumberDynamicBots=5
StartWeapon=
[UN1.LastManStanding]
StartWeapon=
FragLimit=30
TimeLimit=0
bMultiWeaponStay=True
bForceRespawn=True
bUseTranslocator=False
MaxCommanders=0
bNoMonsters=True
bHumansOnly=False
bCoopWeaponMode=False
bClassicDeathMessages=False

LMS not full setting eneable this time like ?
bHighDetailGhosts=False
bDynamicBots=True
NumberDynamicBots=5
bAddNwZpWeapons=False
ZpPackageName=
FragLimit=15
TimeLimit=0
bMultiWeaponStay=True
bForceRespawn=False
bUseTranslocator=False
MaxCommanders=0
bNoMonsters=True
bHumansOnly=False
bCoopWeaponMode=False
bClassicDeathMessages=False
MinFOV=80.000000
MaxFOV=130.000000
MaxNameChanges=0
bHighDetailGhosts=False
bDynamicBots=True
NumberDynamicBots=5
StartWeapon=
[UN1.LastManStanding]
StartWeapon=
FragLimit=30
TimeLimit=0
bMultiWeaponStay=True
bForceRespawn=True
bUseTranslocator=False
MaxCommanders=0
bNoMonsters=True
bHumansOnly=False
bCoopWeaponMode=False
bClassicDeathMessages=False
Re: UltimateNewNet
medor wrote: ↑Thu Apr 12, 2018 12:04 pmLol i love it TeamShockEffects![]()
Will do for next release!
LMS not full setting eneable this time like ?
bHighDetailGhosts=False (Useless right?)
bDynamicBots=True (For what? this will loads from MinPlayers=* settings)
NumberDynamicBots=5 (,)
bAddNwZpWeapons=False (Still using Zeroping?)
ZpPackageName= (,)
FragLimit=15 (It loads from master class [Botpack.DeathMatchPlus])
TimeLimit=0 (,)
bMultiWeaponStay=True (,)
bForceRespawn=False (,)
bUseTranslocator=False (,)
MaxCommanders=0 (,)
bNoMonsters=True (,)
bHumansOnly=False (,)
bCoopWeaponMode=False (,)
bClassicDeathMessages=False (,)
MinFOV=80.000000 (,)
MaxFOV=130.000000 (,)
MaxNameChanges=0 (,)
bHighDetailGhosts=False (,)
bDynamicBots=True (,)
NumberDynamicBots=5
StartWeapon=
Re: UltimateNewNet
Thxxxxxx,
FIle off

FIle off





Brazilian Server:
Classic madruga.utbr.tk:7777
Duel x1.utbr.tk:6666
Custom custom.utbr.tk:7777
UT2004 2004.utbr.tk:5555
Classic madruga.utbr.tk:7777
Duel x1.utbr.tk:6666
Custom custom.utbr.tk:7777
UT2004 2004.utbr.tk:5555
Re: UltimateNewNet
Re-updated the UN1.zip for VA1!
Re: UltimateNewNet
thx i go test and go add in my server BT to test :)
Brazilian Server:
Classic madruga.utbr.tk:7777
Duel x1.utbr.tk:6666
Custom custom.utbr.tk:7777
UT2004 2004.utbr.tk:5555
Classic madruga.utbr.tk:7777
Duel x1.utbr.tk:6666
Custom custom.utbr.tk:7777
UT2004 2004.utbr.tk:5555
Re: UltimateNewNet
Hi, thanks for your impressive work.
I'm not sure if it's a bug or not but with LeagueAssault140 the teleporters are acting weird. On AS-Ballistic and GolgothaALthey don't disable the teleporters after the objectives and i get thrown back out of the AS-Rook ones.
This is with me trying to load the disableportals mutator.
Base Mutator is AS-Rook.LeagueAS_Mutator0
Mutators MapVoteLAv2.BDBMapVote,UN1.DisablePortals
Add mutator MapVoteLAv2.BDBMapVote
StartMutator: UN1.DisablePortals
Unknown Mutator in use: UN1.DisablePortals
NewNet compatibility enabled for League Assault.
So newnet itself is running impressively well, just seem to have problems with the mutator. Am i doing something wrong or is it a bug?
Kind regards,
Carn`
I'm not sure if it's a bug or not but with LeagueAssault140 the teleporters are acting weird. On AS-Ballistic and GolgothaALthey don't disable the teleporters after the objectives and i get thrown back out of the AS-Rook ones.
This is with me trying to load the disableportals mutator.
Base Mutator is AS-Rook.LeagueAS_Mutator0
Mutators MapVoteLAv2.BDBMapVote,UN1.DisablePortals
Add mutator MapVoteLAv2.BDBMapVote
StartMutator: UN1.DisablePortals
Unknown Mutator in use: UN1.DisablePortals
NewNet compatibility enabled for League Assault.
So newnet itself is running impressively well, just seem to have problems with the mutator. Am i doing something wrong or is it a bug?
Kind regards,
Carn`
Re: UltimateNewNet
Code: Select all
Initiating local logging...
Initiating world logging...
Unclean shutdown detected
NewNet compatibility enabled for League Assault.
Re: UltimateNewNet
No way to disable 2k4Combos because I added inside the UN...