UltimateNewNet

Discussions about server side mods.
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Deepu
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Re: UltimateNewNet

Postby Deepu » Mon Apr 16, 2018 2:50 am

No way to disable 2k4Combos because I added inside the UN...

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isense
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Re: UltimateNewNet

Postby isense » Mon Apr 16, 2018 5:17 pm

No way to disable 2k4Combos because I added inside the UN...
Oke (...) but are you going to keep it like this or going to seperate them/ or offering the option to disable 2k4combos ?
Triple-Mega-kill :no_rules: ;)

And can you also reproduce issue 1 ? (...)
1) With Instagib or ZIG i shoot when i click to respawn.
I see myself shooting a beam one time when i click to spawn.
I had this issue back in UNN09, but i forgot to mention you.
Normally when you click, you dont see the beam, now you see the beam.
If you dont get what i mean you can test see server signature below 80.69.77.44:7777

99 Announcer talk:
For UN CTF (SmartCTF) i use this: (UN09b)
http://unrealtournament.99.free.fr/utfi ... ouncer.zip
It allows me to only hear double/multi kill and no 2k4 fragging system.

If i had a ZP SmartCTF server i only had to disable: enhancedmultikillmessages=false in the smartctf.ini
Soo many overriding conflicts with (U)NN.. Serveradmins should have less work of that, and have the possiblity to choose between the 2 options.

It would be very nice if the admin had the option to enable original or 2k4 fragging system announcer.

Do you also have this issue when you join/reconnect to your server?:
Seems like the UTHUD isnt fully loaded and shows the unreal1 font/hud:
Image
Issue does not occur with UNN09/ACE1f

Here is my setup:
ServerPackages=UN1
ServerActors=UN1.NewNetServer

Code: Select all

CustomGameConfig[0]=(bEnabled=True,GameClass="Botpack.DeathMatchPlus",NewPrefix="iDM",Mutators="UN1.NewNetZIG,UltimatePackages_v1_1.MutResurrection,UTCmds.UTCmds"

Code: Select all

ucc.exe server DM-Pillars-RSA?game=Botpack.DeathMatchPlus?mutator=MapVoteULv2_4.BDBMapVote?MinPlayers=0?ini=UnrealTournament.ini

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Re: UltimateNewNet

Postby Deepu » Tue Apr 17, 2018 1:36 am

Oke (...) but are you going to keep it like this or going to seperate them/ or offering the option to disable 2k4combos ?
Triple-Mega-kill :no_rules: ;)
Some players want this, some says remove it. What should I do? I will make option for disabling/enabling..
I had this issue back in UNN09, but i forgot to mention you.
Normally when you click, you dont see the beam, now you see the beam.
Forcefire NewNet's original setup, I will analyze.
Seems like the UTHUD isnt fully loaded and shows the unreal1 font/hud:
It just seems only for few seconds it is a hack against HUD mutator support...
Issue does not occur with UNN09
UNN09 not supports HUD mutators, weapons huds & zooming scops...

Support me...
http://ultimateut.tk/donate/

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Re: UltimateNewNet

Postby isense » Tue Apr 17, 2018 5:44 pm

Some players want this, some says remove it. What should I do? I will make option for disabling/enabling..
Its 99, so keep it original, with the option to go to 2k4 offcourse for the 2k4 hipsters ;)
Forcefire NewNet's original setup, I will analyze.
Was not there with UNN09 and NN09.
Hope you can fix that forcefire yes.
Thanks.

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Re: UltimateNewNet

Postby isense » Tue Apr 17, 2018 8:36 pm

sry dp
Last edited by isense on Tue Apr 17, 2018 11:30 pm, edited 2 times in total.

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Re: UltimateNewNet

Postby isense » Tue Apr 17, 2018 10:34 pm

I like the green HUD though ;)
Look forward testing, thanks.

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Re: UltimateNewNet

Postby medor » Sun Apr 22, 2018 8:43 am

Summary


5/ Iptocountry not work with the LeagueAS140 scoreboard
you can test on the test server we can't see to the little green flags for warmup tournament on.


Deepu: No problem with NewNet, maybe as140 scoreboard is broken?

No i have give the bad way it come with LeagueAS140-Addon1g not working fine.
Features
*******************************************************************************
* New Scoreboard:
-> New Scoreboard Team design with shading Textures
-> Support for Countryflags (thats an external mod by [es]Rush)
-> Specators shown on the right side of the screen (EUT-Style)
-> Servername and actual DateTime shown on the bottom
-> Assault game state (Attacking/Defending, Part1/Part2) shown on the bottom
-> The useless "Assault the base" startmessage is replaced by "You are Attacking" or "You are Defending"
* Critical Message HudFix
http://medor.no-ip.org/index.php?dir=Ga ... ddon1g.zip

My be work only with CountryFlags2 we are under CountryFlags3
[Engine.GameEngine]
ServerPackages=CountryFlags2
ServerPackages=LeagueAS140-Addon1g
ServerActors=LeagueAS140-Addon1g.Addon

Here a source assault and LeagueAS140 http://medor.no-ip.org/index.php?dir=Ga ... 40_deO.zip

22/
Hammer bad personal damages count
Must be ....
With full charge it must remaining 46/100 life OK done
With a little charge it must remaining 73/100 life this remove 36 instead of 27
For a right fire 94/100 this remove 10 instead of 6

Deepu: Now you can adjust damage rate of hammer (HammerDamagePri & HammerDamageSec)

23/
With Instagib or ZIG i shoot when i click to respawn.
I see myself shooting 1 time when i click to spawn.

AS-Rook teles leading to sniper and flak are bugged 95% of the time and as you go in(modifié)
you exit out of it




Suggested

1/ Make back TeamShockEffects

2/ Remove green HUD for back to the original one.

3/ 2k4combos option for disabling/enabling
and add air under announce shot like in EUT ( when the two players are in air) http://medor.no-ip.org/index.php?dir=an ... Source.rar
this EUTSource is not the source but the last build





Last edited by Medor

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isense
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Re: UltimateNewNet

Postby isense » Mon Apr 23, 2018 9:01 am

and add air under announce shot like in EUT ( when the two players are in air) http://medor.no-ip.org/index.php?dir=an ... Source.rar
this EUTSource is not the source but the last build
Can you explain what dit does exactly?
Nice summary though! :)

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Re: UltimateNewNet

Postby medor » Mon Apr 23, 2018 6:00 pm

EUT is come from old sniper server "Snipermania".
Look at captures http://unrealtournament.99.free.fr/foru ... =51&t=1650

you can't use it with newnet because it have a UTPure part.

In it there is sounds ; one is when you are in air .... and shoot an other player in air to ( so the two in air ) if you kill him there is an announce.
You can play the sound in EUT_Sounds.uax with WOTgrealExporter

i think all this EUT is excellent . May be use it removing the UTpure part

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isense
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Re: UltimateNewNet

Postby isense » Mon Apr 23, 2018 7:49 pm

EUT is come from old sniper server "Snipermania".
Look at captures http://unrealtournament.99.free.fr/foru ... =51&t=1650

you can't use it with newnet because it have a UTPure part.

In it there is sounds ; one is when you are in air .... and shoot an other player in air to ( so the two in air ) if you kill him there is an announce.
You can play the sound in EUT_Sounds.uax with WOTgrealExporter

i think all this EUT is excellent . May be use it removing the UTpure part
Ah nice!
I forgot the ''COMBOWHORE'' and ''HUMILIATING DEFEAT''!
Back in 2005/6 on jolt*.co.uk and multiplay they had these sounds i believe.
The one you mean i dont know though, maybe ''WHICKED SICK'' ?

Very nice!
I know a bunch of old CTF'ers that would love these old sounds back! :yess: :yess:


Rest of the scoreboard is not interesting for the most admins is my assumption.
Also saw the hitsounds and crosshair configuration panel, these functions are already included in UN and ACE right.

Maybe we can save Deepu some work by only doing the sounds, which most people find most interesting ?
Last edited by isense on Wed Apr 25, 2018 7:54 pm, edited 1 time in total.


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