UltimateNewNet

Discussions about server side mods.
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Deepu
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Re: UltimateNewNet

Postby Deepu » Wed May 15, 2019 3:23 pm

UN2 test phase

1. Added Impact Hammer new settings and restored to original damage values.
HammerDamagePri=60
HammerDamageSec=20
HammerDamageSelfPri=36
HammerDamageSelfSec=24

2. Monsters spawn with weapon, fixed for MH and MM.

3. Double enforcer fire fix.

4. Option enabling/disabling for NewNet announcer (2k4Combos).

5. Completely fixed weapon visibility error while viewing as first person.

Current progress is working for Unreal Weapons as NewNetized, vote for "DM-Test - Normal" to test this Unreal Weapons progress.

Test here = 35.204.236.48:1111

medor
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Re: UltimateNewNet

Postby medor » Wed May 15, 2019 10:06 pm

kick nextgen 00000007 F :icon_rolleyes:

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Deepu
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Re: UltimateNewNet

Postby Deepu » Thu May 16, 2019 5:27 am

Wait, let me remove nexgen from dev server

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Re: UltimateNewNet

Postby medor » Thu May 16, 2019 6:41 pm

waiting for ... seems the game is speed ?

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Deepu
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Re: UltimateNewNet

Postby Deepu » Thu May 16, 2019 6:53 pm

Check now, nexgen is disabled!

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Re: UltimateNewNet

Postby medor » Thu May 16, 2019 9:51 pm

work now

you have remove pulse gun bug to :icon_eek: ?

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Deepu
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Re: UltimateNewNet

Postby Deepu » Fri May 17, 2019 5:02 pm

It's still there, but sure I will remove that.

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Re: UltimateNewNet

Postby medor » Sat May 18, 2019 11:45 am

i have try it on mazon and seems ok
i have to try more long

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Deepu
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Re: UltimateNewNet

Postby Deepu » Sat May 18, 2019 4:00 pm

Nexgen disabled, that's why...

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Re: UltimateNewNet

Postby medor » Sun May 19, 2019 8:03 am

oh ok ^^


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