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UltimateNewNet

Posted: Wed May 17, 2017 5:03 pm
by Deepu
UltimateNewNet Build 1

Author: Deepu

Core Author: Timothy Burgess

Release Date: 12-04-2018

Installation (Client):
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Installation (Server):
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Installation (Custom):
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Affiliated Mods:
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Fixed bugs & Added things:
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Downloads:
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Credits:
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:thumbsup:

Re: UltimateNewNet

Posted: Sun May 21, 2017 8:43 pm
by thiagoobr
https://ibb.co/byqMFv
I had this erro, And I was kick, I do not use anticheat on the server!

I also noticed that with the rocket, sometimes even looking for a long time so the player did not turn red, for the shot Follow the opponent

Follow the opponent.

This error was DM.

Re: UltimateNewNet

Posted: Mon May 22, 2017 2:37 am
by Deepu
bDisableAutoKicks=True

Found in UltimateNewNet.ini

Re: UltimateNewNet

Posted: Mon May 22, 2017 3:33 am
by thiagoobr
Thx,

Really this version is very good, even though it is not complete...

The Brazilian people did not like the reduced shockball much, could it put the smaller size optional?
Could you also put more colors in shock as the 4 colors of the game, red, green, blue and yellow?

Re: UltimateNewNet

Posted: Mon May 22, 2017 3:53 am
by Deepu
Default Settings in UltimateNewNet.ini :

Code: Select all

[UltimateNewNetv0_7.UTPure] HammerDamagePri=0 HammerDamageSec=0 EnforcerDamagePri=17 EnforcerDamageSec=17 BioDamagePri=20 BioDamageSec=200 ShockDamagePri=40 ShockDamageSec=55 ShockDamageCombo=165 PulseDamagePri=20 PulseDamageSec=4 RipperDamagePri=30 RipperDamageSec=34 MinigunDamagePri=9 MinigunDamageSec=14 FlakDamagePri=16 FlakDamageSec=70 RocketDamagePri=75 RocketDamageSec=80 SniperDamagePri=45 HeadshotDamage=100 SniperSpeed=1.000000 H4xSpeed=4.000000 zzCPW=herpderp MaxCLE=50 bUTPureEnabled=True Advertise=1 AdvertiseMsg=1 bAllowCenterView=False CenterViewDelay=1.000000 bAllowBehindView=True TrackFOV=0 bAllowMultiWeapon=False bFastTeams=True bUseClickboard=True MinClientRate=12000 bAdvancedTeamSay=True ForceSettingsLevel=2 bNoLockdown=True bWarmup=True WarmupCountDown=10 bCoaches=False bAutoPause=False ForceModels=1 ImprovedHUD=1 bDelayedPickupSpawn=False bTellSpectators=False PlayerPacks[0]=VA PlayerPacks[1]= PlayerPacks[2]= PlayerPacks[3]= PlayerPacks[4]= PlayerPacks[5]= PlayerPacks[6]= PlayerPacks[7]= DefaultHitSound=2 DefaultTeamHitSound=3 bForceDefaultHitSounds=False TeleRadius=210 ThrowVelocity=750 bForceDemo=False MinCheckedCount=30 bDisableAutoKicks=False [UltimateNewNetv0_7.PureStat] bEnabled=True [UltimateNewNetv0_7.ComboMut] EnableNoSpam=True MinSecondsBetweenBalls=0.700000
You can adjust:
bDisableAutoKicks=True
This option disables auto kicks
EnableNoSpam=False
Normal ComboGib unlimited balls
MinSecondsBetweenBalls=0.700000
Default value

I created Shock Rifles color for 4 teams, Enjoy :ut_minigun1:

Re: UltimateNewNet

Posted: Mon May 22, 2017 6:13 am
by medor
for the future if you can add

[UltimateNewNetv0_7.ComboMut]
EnableNoSpam=True
FireRateScale=1.0
AltFireRateScale=0.5

MinSecondsBetweenBalls=0.700000

Re: UltimateNewNet

Posted: Mon May 22, 2017 7:50 am
by Deepu
for the future if you can add

[UltimateNewNetv0_7.ComboMut]
EnableNoSpam=True
FireRateScale=1.0
AltFireRateScale=0.5

MinSecondsBetweenBalls=0.700000
I will try...

Re: UltimateNewNet

Posted: Mon May 22, 2017 2:35 pm
by thiagoobr
:thumbsup: :thumbsup: you are amazing!!! thx :)

Re: UltimateNewNet

Posted: Mon May 22, 2017 4:00 pm
by Deepu
:icon_gathering:

Re: UltimateNewNet

Posted: Tue May 23, 2017 10:50 pm
by thiagoobr
hey deepu,

i have this erro, This error is when the doll dies, sometimes he dead frozen!!

https://ibb.co/d3nELv

Some players have error the gun appears half transparent..

https://ibb.co/bETAtF

Is this small showscores normal? and game type UltimateNewNetv0_7.LastManStanding I won, but the game did not end, I had to kill myself several times for the game to end!!

Is this small shows normal?

http://ibb.co/jUaWYF

This config dont work for me, I tested true and false nothing happened!! The shock did not remain defalt the standard of the game!

[UltimateNewNetv0_7.ComboMut]
EnableNoSpam=False
MinSecondsBetweenBalls=0.700000

=========

Another thing, test this in sniper plzzz deepu, this effect in HEAD SHOT is very cool !!! :icon_mrgreen: :icon_mrgreen: :icon_mrgreen:

I'm not sure if the code is this, because I do not know the programmer, I got this source code from sniper camper :icon_redface:

//=============================================================================
// BloodDrop.
//=============================================================================
class BloodDrop extends UT_BloodDrop;

var() bool bDecal;

function PostBeginPlay()
{
// Velocity = (Vector(Rotation) * (400 + 200 * FRand()) );
Velocity.z += 30;
if ( !Level.bDropDetail )
Texture = MultiSkins[Rand(8)];
Drawscale = FRand()*0.2+0.1;
}

auto state Explode
{

simulated function Landed( vector HitNormal )
{
if ( bDecal )
Spawn(class'BloodSplat',,,Location,rotator(HitNormal));
Destroy();
}

simulated function HitWall( vector HitNormal, actor Wall )
{
if ( bDecal )
Spawn(class'BloodSplat',,,Location,rotator(HitNormal));
Destroy();
}
}

defaultproperties
{
bDecal=False
RemoteRole=ROLE_DumbProxy
LifeSpan=3.000000
}

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