MonsterHunt and newnet

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medor
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MonsterHunt and newnet

Postby medor » Fri Apr 13, 2018 11:27 am

Actual test with newnet UN1 http://ultimateut.tk/ut_files/server_side_mods/UN1.zip

MH2_NS_V2_July_12_03_03_PM http://medor.no-ip.org/index.php?dir=Ga ... _03_PM.zip
MH504 http://medor.no-ip.org/index.php?dir=Ga ... =MH504.zip

i have hit sounds ,walk sounds, scoreboard and mh HUD, announces hamp etc.... work for the moment with all tested custom weapons.

CustomGameConfig[52]=(bEnabled=True,GameClass="MH2_NS_V2.MonsterHunt",NewPrefix="nsMH",Mutators="UN1.DisableWeapons",Settings="")

Have to test with
MH_OsPower_MH504 http://medor.no-ip.org/index.php?dir=Ga ... _MH504.zip

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Deepu
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Re: MonsterHunt and newnet

Postby Deepu » Sat Apr 14, 2018 11:03 pm

Nice!

medor
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Re: MonsterHunt and newnet

Postby medor » Sun Apr 15, 2018 6:12 am

Add UN1.RXPosError set
[UN1.RXPosError]
MaxPosError=50

CustomGameConfig[52]=(bEnabled=True,GameClass="MH2_NS_V2.MonsterHunt",NewPrefix="nsMH",Mutators="UN1.DisableWeapons,UN1.RXPosError,MH_OsPower.PowerUp",Settings="")

medor
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Re: MonsterHunt and newnet

Postby medor » Thu Apr 04, 2019 6:26 pm

,MH_OsPower.PowerU

Removed, that is not compatible with custom mapvote.
Don't ask me i not understand that ... we can't open it after some second playing. :icon_neutral:

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Deepu
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Re: MonsterHunt and newnet

Postby Deepu » Fri Apr 05, 2019 3:53 am

If something happening with bullshits, remove that...

jenova*
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Re: MonsterHunt and newnet

Postby jenova* » Sun Apr 07, 2019 12:23 pm

work for the moment with all tested custom weapons.
When I tested mjd beta2(http://www.ut-files.com/index.php?dir=M ... dbeta2.zip) with UN1, custom weapons are replaced to default.
Did you test this map ?
(Use ghost command if you can't pick weapons.)

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Deepu
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Re: MonsterHunt and newnet

Postby Deepu » Sun Apr 07, 2019 3:22 pm

Test offline or use fly mode

medor
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Re: MonsterHunt and newnet

Postby medor » Sun Apr 07, 2019 11:03 pm

have you right set ? Mutators="UN1.DisableWeapons

and what MH you use ?

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Re: MonsterHunt and newnet

Postby jenova* » Fri Apr 12, 2019 3:33 pm

have you right set ? Mutators="UN1.DisableWeapons

and what MH you use ?
my mapvote setting below.

CustomGameConfig[3]=(bEnabled=True,GameClass="MonsterHunt.MonsterHunt",NewPrefix="nnMH",Mutators="UN1.NewNetServer,UN1.DisableWeapons",Settings="MaxPlayers=30,MaxSpectators=10,bTournament=False")

I write UN1 as mutator because I contain other modes with old net. so I don't write UN1 as server actor in UT.ini.
I'm using MH504.

medor
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Re: MonsterHunt and newnet

Postby medor » Sat Apr 13, 2019 6:37 am

and now it's work ?


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