MonsterHunt and newnet

Discussions about Game Types.
medor
Adept
Posts: 427
Joined: Tue Feb 24, 2015 1:33 pm
Status: Offline

MonsterHunt and newnet

Postby medor » Fri Apr 13, 2018 11:27 am

Actual test with newnet UN1 http://ultimateut.tk/ut_files/server_side_mods/UN1.zip

MH2_NS_V2_July_12_03_03_PM http://medor.no-ip.org/index.php?dir=Ga ... _03_PM.zip
MH504 http://medor.no-ip.org/index.php?dir=Ga ... =MH504.zip

i have hit sounds ,walk sounds, scoreboard and mh HUD, announces hamp etc.... work for the moment with all tested custom weapons.

CustomGameConfig[52]=(bEnabled=True,GameClass="MH2_NS_V2.MonsterHunt",NewPrefix="nsMH",Mutators="UN1.DisableWeapons",Settings="")

Have to test with
MH_OsPower_MH504 http://medor.no-ip.org/index.php?dir=Ga ... _MH504.zip

User avatar
Deepu
Site Admin
Posts: 450
Joined: Sat Dec 27, 2014 12:14 pm
Contact:
Status: Offline

Re: MonsterHunt and newnet

Postby Deepu » Sat Apr 14, 2018 11:03 pm

Nice!

medor
Adept
Posts: 427
Joined: Tue Feb 24, 2015 1:33 pm
Status: Offline

Re: MonsterHunt and newnet

Postby medor » Sun Apr 15, 2018 6:12 am

Add UN1.RXPosError set
[UN1.RXPosError]
MaxPosError=50

CustomGameConfig[52]=(bEnabled=True,GameClass="MH2_NS_V2.MonsterHunt",NewPrefix="nsMH",Mutators="UN1.DisableWeapons,UN1.RXPosError,MH_OsPower.PowerUp",Settings="")


Return to “Game Types”

Who is online

Users browsing this forum: No registered users and 1 guest