Map Vote Extended

Discussions about mods & new concepts.
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Deepu
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Re: Map Vote Extended

Postby Deepu » Fri Sep 14, 2018 1:15 pm

UT Server Windows 451
http://ultimateut.tk/ut_files/servers/u ... ws-451.zip

UT Server Linux 451
http://ultimateut.tk/ut_files/servers/u ... ux-451.tgz

Code: Select all

[Engine.Engine]
GameRenderDevice=SoftDrv.SoftwareRenderDevice
AudioDevice=Galaxy.GalaxyAudioSubsystem
;NetworkDevice=IpDrv.TcpNetDriver
NetworkDevice=XC_IpDrv.XC_TcpNetDriver
DemoRecordingDevice=Engine.DemoRecDriver
Console=UTMenu.UTConsole
Language=int
;GameEngine=Engine.GameEngine
GameEngine=XC_Engine.XC_GameEngine
EditorEngine=Editor.EditorEngine
WindowedRenderDevice=SoftDrv.SoftwareRenderDevice
RenderDevice=GlideDrv.GlideRenderDevice
DefaultGame=Botpack.DeathMatchPlus
DefaultServerGame=Botpack.DeathMatchPlus
ViewportManager=WinDrv.WindowsClient
Render=Render.Render
Input=Engine.Input
Canvas=Engine.Canvas

[XC_Engine.XC_GameEngine]
bSortMaplistGlobal=True
bDisableTimingFix=False
bDisableBrushTracker=False
bSortMaplistByFolder=False
bAutoTravelManager=False
bCacheConvertAtJoin=False
bCollisionHashHook=True
bFasterUpload=True
bEnableDebugLogs=False
bUseNewRelevancy=True
bUseLevelHook=True
bAutoCompressLZMA=False
bScriptDebug=False
bForceLevelHook=False
bInterceptMalloc=True
bInterceptLog=True
ClientFrameRateLimit=0
MinClientVersion=432
UseSound=True
CacheSizeMegs=256
GameRenderDevice=None
AudioDevice=None
Console=None
NetworkDevice=None
Language=None
ServerPackages=ACEv10h_CH
ServerPackages=SoldierSkins
ServerPackages=CommandoSkins
ServerPackages=FCommandoSkins
ServerPackages=SGirlSkins
ServerPackages=BossSkins
ServerPackages=Botpack
ServerPackages=ACEv10h_Cdll
ServerPackages=IACEv10
ServerPackages=ACEv10h_C
ServerPackages=NPLoader_v17
ServerPackages=NPLoaderLLU_v17
ServerPackages=NPLoaderLLD_v17
ServerPackages=NPLoaderLLS_v17
ServerPackages=MVE1
ServerPackages=INDLogo
ServerPackages=CountryFlags2
ServerPackages=UP2
;ServerPackages=UN1 (NewNet pack not needed while using XC_Engine)
ServerPackages=SBU2
ServerActors=NPLoader_v17.NPLActor
ServerActors=ACEv10h_S.ACEActor
ServerActors=ACEv10h_EH.ACEEventActor
ServerActors=UP2.NexgenActor
ServerActors=UP2.NXPMain
ServerActors=UP2.STWMain
ServerActors=UP2.SAMain
ServerActors=UP2.Garb
ServerActors=UP2.LinkActor
ServerActors=UP2.SplashLogoSA
ServerActors=UP2.ServerAdds
ServerActors=UP2.AutoTeamBalance
ServerActors=UN1.NewNetServer
ServerActors=SBU2.SSBServerActor
ServerActors=IpDrv.UdpBeacon
ServerActors=SecureValidate.SVUdpServerQuery
ServerActors=SecureValidate.SVUdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900
ServerActors=SecureValidate.SVUdpServerUplink MasterServerAddress=master.333networks.com MasterServerPort=27900

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isense
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Re: Map Vote Extended

Postby isense » Sat Sep 15, 2018 9:36 pm

for be sure to have the right files
http://medor.no-ip.org/index.php?dir=Pa ... nstall.rar
Got them indeed, double checked sizes and md5's.
Same which are in my client.

Code: Select all

ServerPackages=SoldierSkins
ServerPackages=CommandoSkins
ServerPackages=FCommandoSkins
ServerPackages=SGirlSkins
ServerPackages=BossSkins
ServerPackages=Botpack
ServerPackages=MultiMesh
ServerPackages=Relics
ServerPackages=EpicCustomModels
ServerPackages=TCowMeshSkins
ServerPackages=TNaliMeshSkins
ServerPackages=TSkMSkins
ServerPackages=SkeletalChars
oh well.. nvm, everything works like it should though :)
Also; The error is not reproducable, sometimes it appears with DM-Deck16][ for example, and next game it does not appear.
sended you pm wit ini's, maybe you spot something i dont :/

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Deepu
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Re: Map Vote Extended

Postby Deepu » Sun Sep 16, 2018 4:30 am

Too much of mutators and duplicates found in your MVE.ini,

1. ServerActors=UN1.NewNetServer (Master NewNet Actor), why you want load this 1000 times?
2. Still using old NewNet? (UltimateNewNetv0_9_Beta.NewNetServer)
3. UN1 remove all from MVE pack list

check you PM

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isense
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Re: Map Vote Extended

Postby isense » Tue Sep 18, 2018 6:11 pm

Too much of mutators and duplicates found in your MVE.ini,

1. ServerActors=UN1.NewNetServer (Master NewNet Actor), why you want load this 1000 times?
2. Still using old NewNet? (UltimateNewNetv0_9_Beta.NewNetServer)
3. UN1 remove all from MVE pack list

check you PM
Because, i load UN1 and UN09b apart from eachother.
UN1 for everything else then instagib. (extra shot when spawn)
Extra shot is annoying when you mainly play instagib.

Thats why i have most of GameTypes with UN1, but instagib gametypes with UN09b.

I hope you still work on UN1, with the list of fixes Medor posted. (nice summary)
Then i can load only UN1 :)
And finally get rid of UN09b :smile_cool:
Replace UN09b with UN1 in my INI's and done!


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