Map Vote Extended

Discussions about mods & new concepts.
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Deepu
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Re: Map Vote Extended

Postby Deepu » Sun Sep 16, 2018 4:30 am

Too much of mutators and duplicates found in your MVE.ini,

1. ServerActors=UN1.NewNetServer (Master NewNet Actor), why you want load this 1000 times?
2. Still using old NewNet? (UltimateNewNetv0_9_Beta.NewNetServer)
3. UN1 remove all from MVE pack list

check you PM

medor
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Re: Map Vote Extended

Postby medor » Sun Feb 03, 2019 9:08 am

And if you rename coop maps with a prefix ?
I do that on a multimod here the way config.

mapname.unr to DM-COOP-mapname.unr
CustomGameConfig[5]=(bEnabled=True,GameClass="Botpack.DeathMatchPlus",NewPrefix=" ",Mutators="QAnnouncer.QAnnouncer ...........
List5Filter[0]= -COOP*

1/ there is a space instead of NewPrefix=" "

2/note there is a space after [0]=
before -COOP*

3/ you can rename all the maps in same time with ant-renamer
just for info i use ant-renamer_2-12-0_fr_11103.exe and can send it if needed.

medor
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Re: Map Vote Extended

Postby medor » Sun Feb 03, 2019 6:28 pm

have you try to with not rename but use ExcludeFilter filter with all you have ?
Play all map but exclude DM CTF .......

Don't forget
bUseExcludeFilter=True

medor
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Re: Map Vote Extended

Postby medor » Mon Feb 04, 2019 11:51 pm

The map name is for example: Vortex2.unr
What to exclude?
use a space no prefix for the gameconfig prefix coop and exclude from it
All other existent prefix with -*
DM-*
CTF-*
etc....

medor
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Re: Map Vote Extended

Postby medor » Tue Feb 05, 2019 7:24 pm

paste your working gameconfig line for this coop


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