Xvehicles from Feralidragon

Discussions about mods & new concepts.
User avatar
evilgrins
Novice
Posts: 13
Joined: Sat Mar 11, 2017 12:08 am
Status: Offline

Xvehicles from Feralidragon

Postby evilgrins » Mon Jan 07, 2019 8:47 am

Among many things I wanted to checkout that I missed over the last 6 months were Ferali's xvehicles, which turned to be a tad trickier than I thought as there's no mutator. You either have to edit them onto maps or build your own; I went with the former over the latter.

If you don't already have them, they're available here · https://ut99.org/viewtopic.php?f=34&t=12911

Initially I was a bit confused how to drive them, as I usually play with a full HUD and the directions for driving are in the upper-right corner of the screen.
Image

MonsterHunt seemed ideal to test on, I edited up 3 maps with various vehicles... but only 3 as not many MH maps had room for tanks.

Most of the tanks have 2 sets of guns, the main cannon and an alternate smaller weapon. The ability to switch seats didn't work out well for me to use the smaller guns, but fortunately bots were willing to hop in and handle that. Not all the tanks have a secondary gun.

Jeeps have guns that can only be used by a passenger, only weapon the driver has is honking the horn.

Once in a vehicle you can hop out anytime you want, but bots are kind of trapped...
Image

Monsters react differently to the vehicles. While I still haven't gotten around to determining if standard SkaarjTroopers can drive the vehicles (monster, not the playermodel) I've noticed that most of the monsters react to them like they would any normal player... with 1 notable exception:
Image

MH-Xvehicles-LostInTime: The dinos from Jurassic.u completely ignore players in the xvehicles. Even after you shoot them they act as though they can't see you, unless you hop out in which case they'll try and eat you immediately... but if you hop back in they can't see you again.

I may do some edits of CTF, if I've got maps that are big enough for tanks. Kinda curious to see if I can take an enemy flag and drive it back to my own base.
http://unreal-games.livejournal.com/
Image
Replace Skaarj with EvilGrins

User avatar
Deepu
Site Admin
Posts: 510
Joined: Sat Dec 27, 2014 12:14 pm
Contact:
Status: Offline

Re: Xvehicles from Feralidragon

Postby Deepu » Mon May 27, 2019 7:06 am

I think this maybe helpful for creating new ONS game type for UT, but someone created bugged version for UT

medor
Adept
Posts: 492
Joined: Tue Feb 24, 2015 1:33 pm
Status: Offline

Re: Xvehicles from Feralidragon

Postby medor » Mon May 27, 2019 9:23 pm

Not fan for Xvehicles , the maneuverability is not pleasant :icon_e_confused:

User avatar
evilgrins
Novice
Posts: 13
Joined: Sat Mar 11, 2017 12:08 am
Status: Offline

Re: Xvehicles from Feralidragon

Postby evilgrins » Sun Jun 23, 2019 6:22 pm

Not fan for Xvehicles , the maneuverability is not pleasant :icon_e_confused:
I had less of a problem with maneuverability, but then I've been playing tank games since the Atari 2600's Combat.
http://unreal-games.livejournal.com/
Image
Replace Skaarj with EvilGrins


Return to “Mods”

Who is online

Users browsing this forum: No registered users and 1 guest