Map Vote Ultimate 2.1

Discussions about mods & new concepts.
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Deepu
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Map Vote Ultimate 2.1

Postby Deepu » Sat Feb 14, 2015 2:53 pm

======================================================================
Map Vote Ultimate v2.1 for UT by Deepak O V & SpEcTra_7 (admin@ultimateut.tk)
======================================================================

Map Vote Ultimate needs 1024X768 or more resolutions for fitting column width on the screen.

Main Features:
- Voting for up to 2024 maps
- 8 Customizable Map Lists+
- Added startup logo
- Customizable Mapvote Background Color
- Added Mapvote background color changing window
- Customizable Mapvote Map box text Color
- Up to 200 Custom gametypes where you can assign Prefixes, Mutators and Settings
- Filter system (supporting Wildcards) to implement detailed Maplist assignments (up to 8x256 Filters)
- Predefined Maplist if noone voted (return to default maps)
- Automatically mapswitch to a predefinded Maplist if server is empty for a certain time (return to default maps)
- Priority System for Maplists
- Re-Vote limit (avoidable for certain maplists)
- Kickvote to kick players
- Displaying a Clanlogo within the votemenu
- Support for Assault and LeagueAssault
- Automatic removal of crashed maps (to prevent them to be revoted)
- Mapplaycount report and Mapsequence report
- Detailed in-game Admin page for most of the configuration

Version History:
MapVoteULv2_1:
* Changed background color
* Added background color changing window
* Added Mapvote logo
* Fixed log error

MapVoteULv2:
* Added : 8 maplist boxs
* Added : Map box text Color
* Added : Mapvote background color
* Added : (!) say commands
* Fixed : Mapvote tips html file
* Enhanced: No 256 maps limit per MapList any more. All 2024 maps can be put into one list if desired
* Enhanced: Improved maploading/filter algorithm. Maps that get filtered off do not count for the maplimit any more. So all 2024 map slots can be used for visible maps.
* Enhanced: Added an ExcludeFilter[2048] to remove special maps. This Filter can be enabled/disabled via admin menu
* Enhanced: You can enabled/disabled 30 Custom Gametypes in admin window
MapVoteULv2_1Main.gif
MapVoteULv2_1Main.gif (144.46 KiB) Viewed 2518 times
MapVoteULv2InfoWindow.gif
MapVoteULv2InfoWindow.gif (10.7 KiB) Viewed 2518 times
MapVoteULv2AdminWindow.gif
MapVoteULv2AdminWindow.gif (42.25 KiB) Viewed 2518 times
Download
http://ultimateut.tk/ut_files/mods/MapVoteULv2_1.zip

medor
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Re: Map Vote Ultimate 2.1

Postby medor » Tue Feb 24, 2015 2:18 pm

Map Vote Ultimate needs 1024X768 or more resolutions for fitting column width on the screen.
No way for all resolutions like under mvla13 ?

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Deepu
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Re: Map Vote Ultimate 2.1

Postby Deepu » Wed Feb 25, 2015 3:37 am

i am sorry about that. Why are you using low resolutions? I think new PCs in more resolutions support?

medor
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Re: Map Vote Ultimate 2.1

Postby medor » Wed Feb 25, 2015 9:04 am

I know that, It's not for me.

In my team we have 800/600 players.
Why the mvla13 is more use that the mvla2 ? just for that. Go pug or beast play servers like unrealkillers .The reason is this.

I make server for all ready like this http://unrealtournament.99.free.fr/utfi ... ti2013.zip
I want to make a new one with this mvUltimate and newnet but for all players accés.

I think we can play with new players low budget with newnet who come from country distant.
This players must be play low resolution.

Your mapvote is perfect for a multiconfig like that i can add a lot of "tournament on games" and other exotic customgameconfigs.

I just want to make this game accessible to all ... UT forever.

medor
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Re: Map Vote Ultimate 2.1

Postby medor » Mon Mar 30, 2015 11:49 am

News here ?

May be i can have the Src for take a look ?

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Deepu
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Re: Map Vote Ultimate 2.1

Postby Deepu » Fri Apr 10, 2015 1:35 am

Don't worry i creating the mapvotela screen resolution for next version of ultimate mapvote!

medor
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Re: Map Vote Ultimate 2.1

Postby medor » Fri Apr 10, 2015 6:24 am

Nice Image

|2ambo
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Re: Map Vote Ultimate 2.1

Postby |2ambo » Tue May 26, 2015 6:10 pm

Hey guys, long time. Im trying to customize the font colors and windows colors but for some reason, the only thing that seems to change is the background color. (But not the background inside the map list window) Also, its hard to understand which line changes what. Like I want to make the background and the background of the map list window Black. I can get the main background to change, but no matter what I do, even making everything black, nothing changes. What the hell is wrong. What kind of color chart codes are supposed to be used?

BackgroundColor=(R=0,G=0,B=150,A=0) <---------Obvious
AS_BT_TextColor=(R=0,G=0,B=128,A=0) <---------Assume these are list titles correct? Does this just change the list title, or both list title and map text?
DM_TDM_TextColor=(R=0,G=64,B=0,A=0)
DOM_iAS_TextColor=(R=64,G=0,B=64,A=0)
RA_CTF_TextColor=(R=0,G=64,B=64,A=0)
IDM_ICTF_TextColor=(R=0,G=0,B=0,A=0)
RCTF_RX_TextColor=(R=128,G=0,B=0,A=0)
LMS_SCR_TextColor=(R=88,G=38,B=217,A=0)
MM_SG_TextColor=(R=114,G=9,B=40,A=0)

Im confused...lol

What about the map list background color, how is that changed?

|2ambo
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Re: Map Vote Ultimate 2.1

Postby |2ambo » Thu May 28, 2015 5:00 am

I changed everything except one line to black. Still no change on any of the 3 windows when I start it up. Only the background color seems to work.

BackgroundColor=(R=0,G=0,B=0,A=0)
AS_BT_TextColor=(R=0,G=0,B=0,A=0)
DM_TDM_TextColor=(R=0,G=0,B=0,A=0)
DOM_iAS_TextColor=(R=0,G=0,B=0,A=0)
RA_CTF_TextColor=(R=0,G=0,B=0,A=0)
IDM_ICTF_TextColor=(R=0,G=0,B=0,A=0)
RCTF_RX_TextColor=(R=0,G=0,B=0,A=0)
LMS_SCR_TextColor=(R=88,G=38,B=217,A=0)
MM_SG_TextColor=(R=0,G=0,B=0,A=0)

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Deepu
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Re: Map Vote Ultimate 2.1

Postby Deepu » Thu May 28, 2015 2:08 pm

Don't worry i going remove the unwanted things & settings in next version of mapvote. If you have new things, just give your ideas & concepts to me i will add. My exam going on in these days. I am back in June 13....
Good Luck Warrior!


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