Big monsters are BIG

Guidelines, tutorials and discussions about Mappings - Introduce your own ones!
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evilgrins
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Big monsters are BIG

Post by evilgrins » Mon Jun 15, 2020 5:20 am

I ran this idea off another forum, intended for MonsterHunt... about configuring GIANT-SIZED maps with GIANT monsters.

OjitroC took a first stab at it, came up with this:
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I took a shot at it a bit later:
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It may not be practical, increasing the drawscale also ramps up each monsters health but there are no projectiles that can be equally balanced out to that scale... but it could make for some interesting mapping options for certain projects.
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins

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