An Item enabler mod for Arena type games.

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xXx
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An Item enabler mod for Arena type games.

Post by xXx » Mon Oct 21, 2019 9:52 am

Hi Deepu ,
https://www.ut-files.com/index.php?dir= ... .Keep1.rar

*Fix for Newnet and add to UP3 if you like.

medor
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Re: An Item enabler mod for Arena type games.

Post by medor » Mon Oct 21, 2019 11:50 am

Have you set with that UN1e.DisableWeapons ?

What do you want to add on what arena ? StuffSwapper can do this for some weapons.

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Re: An Item enabler mod for Arena type games.

Post by xXx » Mon Oct 21, 2019 10:00 pm

Thats also a good mod Medor , however we need to know the exact classes for all NewNet weapons as well as Translocator.

What I would like to do is use Impact Hammer & Translocator in Sniper Arena as well as Adjust normal Newnet Sniper Firing Rate to 3-4
To Combogib I would like to Adjust the alt fire to 25hp and be able to keep Belt,Pads , invisi and Deemer (optional)

how would you do this?
Last edited by xXx on Tue Oct 22, 2019 2:16 am, edited 2 times in total.

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Deepu
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Re: An Item enabler mod for Arena type games.

Post by Deepu » Tue Oct 22, 2019 1:57 am

What this keepit mod do?

xXx
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Re: An Item enabler mod for Arena type games.

Post by xXx » Tue Oct 22, 2019 2:19 am

http://www.unrealadmin.org/forums/showt ... p?p=164803

no need add to serverpackages!
use with server command like
.....?mutator=ZeroPingPlus103.zp_shockarena,KeepIt.Keep1
or via mapvotela13 gameconfig
or add it to mutator list in ut

Basically KeepIt.u is a mutator which attempt to keep ur weapon&ammo in a match, even if other mutators want to get rid of them, like in arena match.
i.e. you may use it with other mutators, not just ZPPlus103

open KeepIt.ini & u will see:
[KeepIt.Keep1]
KeepWeapon[0]=Translocator //default value to keep trans in ZP
KeepWeapon[1]=None
...
KeepAmmo[0]=None
KeepAmmo[1]=None

this allow adding other weapon/ammo which u would like to keep
** to keep custom weapon which uses ammo u need to add both the weapon & its ammo

eg. for SLV204, use this: (though i heard most ZP don't work well on SLV)
[KeepIt.Keep1]
KeepWeapon[0]=Translocator
KeepWeapon[1]=SLWeapon
KeepWeapon[2]=None
KeepAmmo[0]=SLAmmo
KeepAmmo[1]=None

Then in server console
open ctf-knot?mutator=SLV204.StrangeMutator,ZeroPingPlus103.ZP_ShockArena,keepit.keep1
=> SLV+ZP Shock +Translocator Server

[Finding the correct weapon/ammo Class Name to add to ini]
possible method:
-open mod files with UTPT to look for the right name
-login as server admin and repeatingly use console command "admin cheatview weapon" or "admin cheatview ammo" ...
u will eventually loop to the right one with its class name shown in chat area / console...

DO NOT keep any default enforcer/shockrifle/sniperrifle if u are using ZP!
***Keeping things other mutators need to replace will mess up the game!!***

xXx
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Re: An Item enabler mod for Arena type games.

Post by xXx » Tue Oct 22, 2019 2:21 am

So we need to know the weapon classes for Newnet Translocator and impact hammer.

Then when we play sniper arena it will hopefully keep these weapons.

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Deepu
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Re: An Item enabler mod for Arena type games.

Post by Deepu » Tue Oct 22, 2019 3:43 am

UN's weapons list:
► Show Spoiler

xXx
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Re: An Item enabler mod for Arena type games.

Post by xXx » Wed Oct 30, 2019 4:12 am

This Mod does not work with NewNet Weapons unfortunately is there some way that you can make KeepIt work with UN1e/f ?
or Make Sniper Arena Able to Keep Translocator and Grappling hook from UP2.ini file?

Code: Select all

[UP2.SniperArena]
bUseTranslocator=True
bUseImpactHammer=False
bUseGrapplingHook=True
:help:

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